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Messages - Spanner

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466
El-Hazard Online RPG / Re: *OOC* Comments and Questions
« on: June 24, 2003, 06:58:19 pm »
*Reads Fujisawa's latest post*

Careful there... Remember that we have a player who is currently playing both princesses. If she doesn't want them to be crooked, then they aren't. Simple as that. If she decides not to play along with your idea, you're gonna have to find another reason why the guards who locked up your player think that the princesses are crooked!

Maybe they have an evil court vizier? ;D

Ah, Jafar... What a great villain he was...

467
El-Hazard Online / Re: Karaoke!
« on: June 24, 2003, 07:43:24 am »
Heh. I seem to remember reading somewhere that the literal translation of the Japanese lyrics for "Boys Be Free" are rather less suggestive of yuri than the English version, "Back in Love". Shouldn't you be singing that, instead? ;)

And it's tough to find a song more suitable for traumatizing your friends then either "Boys Be Free" OR "Back in Love". Still, I'd probably go with "Clever", the English version of the closing theme to "The Wanderers", which is at least as kitschy, and has the added bonus of sticking around in your head for days after hearing it! Ah, yes, what a great way to transform close friends into hated enemies... :P

468
El-Hazard Online RPG / Re: The Adventure Begins
« on: June 23, 2003, 10:49:13 am »
Itamar gradually recovered consciousness, and opened his eyes. He continued to see nothing. He blinked rapidly, but still encountered only darkness. "Am I... blind?" he wondered.

Feeling around, he could tell that he was resting on rough stone. That, and the hollow echo his voice produced led him to believe that he was in a cave of some sort.



"My lord, the Eye of God has blinked!" the blue-skinned scientist chattered frantically to his lord and master, even as he knelt before him.

"Explain," the man replied.

"Roughly fifteen minutes ago, our surveillance equipment detected the Eye of God discharging. Mere seconds later, a dimensional anomaly was detected within a disused sector of the Tribe's residential tunnels!"

The leader of the Phantom Tribe's expression remained calm, but his anxiety was betrayed somewhat by the slightly tighter grip he applied to the arms of his throne. "Then, the Alliance knows where we are? Why are we still alive?" There was little doubt in the leader's mind that the Alliance would be quick to exterminate them all if they were given the slightest chance to do so. As always, the Phantom Tribe's secrecy was the only thing keeping them alive.

"I do not know, my lord," the scientist responded, sounding just as confused as his master. "All that I do know is that the anomaly was much smaller than those normally generated by the Eye. It appeared for a few moments, disgorged a single entity, and then vanished."

"What sort of entity?" his leader asked, eyebrow twitching slightly. Leave it to one of the absentminded scientist caste to leave such an important detail unspoken for so long.

"A human, apparently," the scientist answered. "Male. Medium build. He was unconscious when he arrived, but I commanded the guard to keep an eye on him."

"A Traveller," the leader murmurred, stroking his brow in thought. "This could be very bad..." Memories of the last Travellers to come to El-Hazard filled his mind. Makoto Mizuhara, who had tamed the greatest of Demon Gods. Masamichi Fujisawa, who had been granted the strength of the gods themselves. Katsuhiko Jinnai, who had rallied the Bugrom into a fearsome army of destruction. And Nanami Jinnai... The leader scowled at the memory. The witch whose gifted sight had been instrumental in claiming the life of his predecessor. Four individuals who had been granted abilities that had tipped the balance of power in El-Hazard in ways no one could have predicted.

"On the other hand," he continued, "perhaps we have been given a rare opportunity. This Traveller has been dropped into our lap. If we can use him, perhaps he will be the tool we need to finally have our revenge..."

"Tranquilze him, and bring him to the labs for study."

The scientist nodded. "And the dimensional anomaly?"

"My intuition tells me that it was a fluke of some kind," his leader responded. "If the Alliance truly knew where we were, they would not have launched such an ineffectual strike. Even so, prepare the Tribe to move to Second Home. We have not existed as long as we have by being incautious."

"As you command," the scientist bowed, and moved to fulfill his lord's commands.

469
El-Hazard Online RPG / Re: *OOC* Comments and Questions
« on: June 21, 2003, 11:36:56 pm »
Quote
oh btw, How often should we do a post?

Ah, this question pops up in pretty much any freeform online RPG. There's no real clear answer, either - some people simply have more time to devote to a game than others.

It's tough to make actual rules governing posting frequency. If people are forced to post infrequently, then people who can post more often tend to get bored and disinterested in the RPG. If people are allowed to post very frequently, then players that can't keep up tend to get lost and annoyed.

It's also the case that sometimes, rapid posting is desirable. For instance, if your character is having a conversation with someone else's character, that conversation will last a long, long time if you only post once a day. In such cases, it might be better to post back and forth quickly in order to finish the conversation sooner. One-on-one combat between two player characters is another similar case.

I'd suggest that players only post once a day (other than in special circumstances, like the one listed above), but I won't make it a rule. Post as often as you feel comfortable doing, and try not to lose the other players. And don't be afraid to speak up if you're feeling lost yourself - the faster players won't know that they need to slow down unless someone complains.

470
El-Hazard Online RPG / Re: *OOC* Comments and Questions
« on: June 21, 2003, 11:21:43 am »
Quote
In this case, it is quite possible that Shaylas Raven intended the strange tower to be a standard El-Hazard landmark, one that the natives are quite used to, even though it would seem strange to Nolan, a newcomer to El-Hazard.

Now, though, Lana has come across the tower, and it is a strange thing to her, as well, even though she's lived in El-Hazard her entire life.

Well, Shaylas Raven has declared the tower to be the Roshtarian Palace. Since there's pretty much no way that Lana would not recognized THAT landmark, since she used to work there, she must be looking at a different tower.

I hope you're okay with that, Lar!

471
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 20, 2003, 09:45:36 pm »
This topic has served its purpose, so I'm going to lock it. Any other questions or comments anyone has should be written under (surpise!) Questions and Comments.

Happy Role Playing, everyone!

472
El-Hazard Online RPG / Re: Introduction and Rules
« on: June 20, 2003, 09:41:58 pm »
The Rules:

EHOLRPG is a very open game, so there aren't many rules. Most of the rules that exist govern character creation. So, once the mods have authorized your character, you're pretty much free to use El-Hazard as your playground. ;D New rules may be added occasionally, whenever it becomes apparent that we need them.

Character Creation

1. Characters must be approved by one or both mods before they can be used in the game.

2. Players cannot claim series characters (i.e., Makoto, Jinnai, Shayla-Shayla, etc.) as their own. These are all public-domain characters, and anyone may use them if they need them.

3. Player characters must be from Earth, or from El-Hazard. This rule may be waived, if both mods agree to.

4. Player characters from El-Hazard must be human, Bugrom, or Shadow Tribesman. A player may play as another intelligent race (i.e. Armor Cat, Mice-With-Hats, etc.) only with the permission of both mods. A player may also choose to play as a Demon God, but severe restrictions may apply.

5. Player characters from Earth may choose to have their character come from any nation and from any time period. However, it is an Earth much like our own. Magic does not exist, and neither do supernatural beings like fae or spirits. Player characters may choose a special ability for their character. Be careful, though - overpowered characters will be rejected.

Gameplay

1. While you will almost inevitably interact with other players' characters during the game, you may not control those other characters without their owners' permission. This also means that you can't cause your character to do something that another player "can't avoid". (For example, you can write, "My character throws a punch at your character." But you CAN'T write "My character punches your character in the jaw, knocking him off his feet." It's up to the other player to decide whether your attack connects, and what effect it will have if it does.)

2. Except for special powers granted travelers from Earth, the holy abilities of the priestesses, and Shadow Tribe illusions, there is no magic in this game. (Some would argue that those abilities, too, are not magical.) Some ancient El-Hazard technology may have effects that seem magical, of course.

General

1. Do not post out-of-character posts to game threads. Only post out-of-character in topics labeled *OOC* (and then, only if it's on-topic for that topic); that's what they're there for. Small out-of-character blurbs in a primarily in-character post are fine.

473
El-Hazard Online RPG / *OOC* Introduction and Rules
« on: June 20, 2003, 09:21:20 pm »
Welcome to the El-Hazard Online Role Playing Game!

The Premise:

Roughly two generations after Makoto reunited with Ifurita on Earth, El-hazard is in a state of uneasy peace. For many years, the Alliance, the Bugrom, and the Shadow Tribe have co-existed, none directly attacking any of the others.

Then, one day, the Eye of God began to exhibit some strange behavior. For the space of a few weeks, every day it opened two or three small dimensional gateways. A number of individuals were drawn through these gateways.

Now El-Hazard is playing host to several new travelers, each wielding a strange new power. Will these newcomers tip the balance, and plunge El-Hazard once again into war? Or will they be the salve that heals the broken world once and for all?

474
El-Hazard Online RPG / Re: Post Character Specs!
« on: June 20, 2003, 09:13:21 pm »
Quote
(Hopefully, this is the last time I revamp my bio)

Whoa! Hang on there, tiger. Did you read through the EHOL RPG??? thread, where we laid down our rules? Currently, we're only allowing player characters to be natives of Earth and of El-Hazard. That means that mages are out, and so are elves, I'm afraid. This is intended to keep the game from becoming too complex, and from alienating players who might not be able to relate with some of the "wilder" character ideas people come up with.

We are willing to listen, though, and you can try to convince us. If you can come up with a good reason that a half-elven mage will enhance the game significantly more than another human will, then we may relax the rules for you. Until then, we're gonna stick by them.

Still, I suppose I can't blame you for not reading the rules, since they're scattered all over the place... I'll write a new topic to cover the rules, so that this kind of thing doesn't happen in the future.

475
El-Hazard Online / Re: How were you hooked?
« on: June 20, 2003, 12:55:30 pm »
Quote
eBay man.  The DVD boxset once came up for $1 (starting bid, no reserve) O_o;;

And a "Buy it Now" tag? ;D

Seriously, though, e-bay is a nice place to look for stuff. But while a box set might show up for a buck, I sincerely doubt it would stay that price for long. Do you know off-hand what it eventually sold for? I would guess something along the lines of $80 to $90 - which is, sadly, still well outside the means of the casual anime fan.

It never hurts to try, though!

476
El-Hazard Online RPG / Re: The Adventure Begins
« on: June 20, 2003, 12:50:15 pm »
Itamar Lowe hung close to the shadows, a nervous sweat slicking his brow. He was not one to make a habit of breaking curfew, but today he had lost track of time. He did not want to think of what would happen to him, if the police were to find him wandering the streets so late at night...

As though summoned by his thoughts, a flashlight suddenly highlighted his features, causing the young man to nearly jump out of his skin in fright. "YOU THERE!" A voice growled. "DON'T MOVE!" It was a pair of policemen, on patrol. He was caught!

Itamar's heart raced as he debated what to do. He was innocent of any wrongdoing beyond breaking curfew. As a law-abiding citizen, he should meekly submit himself to the authorities. Unfortunately, it had been made amply clear to Itamar that citizens like himself were not treated the same way as others were. It was his personal opinion that "meek submission" was exactly the kind of attitude that had led to that unfortunate state of affairs in the first place.

Itamar ran.

Ignoring the cursing of the police officers behind him, Itamar ducked into an alleyway. There was a hole in the fence blocking the end of it, nearly hidden from sight. If he could make it through before his pursuers rounded the corner, he just might be able to lose them. Itamar had lived in Prague all of his life, and knew of many such hidden shortcuts and hideaways.

Unfortunately for him, the police pursuing him were also natives of his city, and weren't fooled. No sooner had he scrambled through the fence, then he turned to see one of his pursuers struggling to pull himself through the same opening. He'd bought himself a little time, but nothing more.

At least the darkness was his ally. It was late evening, and the only light was that provided by the streetlamps. The moon would normally have been bright that night, but it was covered by rather ominous stormclouds... Itamar blinked at that. The sky had been clear only minutes earlier. How could such a tumuluous blanket of black have covered the sky so quickly? Lightning crackled across its surface with an almost instant retort of thunder. Grim weather, indeed.

Itamar had nearly reached the end of the alley, when the worst happened. The other of the two policemen had made his way around to the other side, and Itamar was now pinned between the two. He wondered if he might be able to dash around one of them, but the ready stance each had, as well as the drawn club, dispelled that notion.

Once again, a light illuminated his face. "Well, well, I should have guessed," one of the policement drawled. "Don't you know these streets were made for decent citizens?"

The other, the one who had followed Itamar through the fence complained, "The dirty Jew made me rip my uniform following him!"

"I suppose we'll just have to teach him to respect his betters, then, won't we?" The man smiled nastily, tapping his club against his palm as he slowly advanced. The expression on the face of his partner was just as anticipatory.

Suddenly, Itamar found himself hating these two men to the very core of his being. He had never hated anyone in his life. He was almost surprised at his own vehemence. He had always believed that you had to know someone before you could truly hate them. He did not know these men, and they did not know him. Yet his hatred for them was easily as strong as the hatred they obviously bore for him. Their hatred was so strong, that they were willing to beat a total stranger, possibly to death - and RELISHED the opportunity.

If Itamar had possessed a weapon of some kind, he would have turned it on them. He would have gladly taken their lives, even after all he had been taught to value the sanctity of human life, and not felt the slightest shred of guilt. But he had no weapon. All he could do was watch and wait for his painful future to arrive.

Fate, however, had other plans. The maelstrom of clouds above - coincidentally spiraling around a point directly above Itamar himself - disgorged an arc of black lightning that crashed down upon the unfortunate Jew. His assailants swore, and covered their eyes against the bright flash that resulted. When their vision returned, their prey had vanished.

"Did you see that?" the officer with the torn uniform asked shakily.

The other, eyes wide with astonishment nodded dumbly. "I didn't think lightning could... DO that to a man."

"Maybe we should get inside...?"

"I don't think we need to. Look." He pointed up, and the other's eyes followed. The sky was completely clear.

"So... How do you think we should report this?"

"We don't," came the blunt reply.

The one with the torn uniform nodded reluctantly, realizing that he'd need to come up with some other explanation for the state of his uniform. With a nervous glance to the sky, and then another at the spot where Itamar once stood, he noted, "At least that's one less of his kind around."

The other nodded brusquely, and the two of them departed the scene.

*OOC*

Don't worry, my posts won't USUALLY be this long. ;D I just need some exposition to set things up for my character.

477
El-Hazard Online RPG / Re: Comments and Questions
« on: June 19, 2003, 03:14:35 pm »
Quote
Plans? What plans?

Heh. If you have no plans at all, then no one can spoil them!

478
El-Hazard Online RPG / Re: Comments and Questions
« on: June 19, 2003, 02:09:21 pm »
Looks good, Lar!

Oh, and I think this is a good opportunity to bring up a point. Sometimes, when a player introduces an element to the game, other players may change that element in ways that the original player does not expect.

In this case, it is quite possible that Shaylas Raven intended the strange tower to be a standard El-Hazard landmark, one that the natives are quite used to, even though it would seem strange to Nolan, a newcomer to El-Hazard.

Now, though, Lana has come across the tower, and it is a strange thing to her, as well, even though she's lived in El-Hazard her entire life. This could mean one of many things. It could mean that Lana is not very familiar with the area that she is in. Perhaps the only travelling she's done has been in Floristica, and around the Bugrom Hive. It could also mean that the tower is NEW. Perhaps some ancient El-Hazard technological system thrust it to the surface of the planet very recently, for some unfathomable purpose. Perhaps the new tower is even the cause of the Eye of God's strange fluctuations.

The bottom line is, everyone needs to be prepared for their carefully laid plans to fall apart because another player misinterpreted them. Rather than correct the other players to try to keep your plans on track, be flexible, adapt your plans to account for the new angle, or discard them if they are no longer possible. It's all part of the fun, and a true excercise in creativity! Once something is posted, it can be considered permanent. Only in extreme cases will the Moderators allow an event to be changed.

If there IS something that you have planned that you truly do not any interference with, spell it out for the other players in this topic, or another out-of-character topic. It's all right to make plans in advance, and it's also all right to keep those plans secret, if you wish. But if you do, don't be surprised if another player accidentally spoils them.

479
El-Hazard Online RPG / Re: Comments and Questions
« on: June 19, 2003, 01:09:47 pm »
Quote
Okay, I'm pretty new to the whole 'RPG' side of things. pesifically what do you do in an RPG?

Well, in an RPG like this one, it's a little like we're all writing a giant fanfic, each of us concentrating on the actions of only one or two characters (i.e., the characters you're playing).

What you should do, is read all of the stuff that's been written (only two posts, so far ;D), decide how that stuff affects your character(s) (it may not affect them at all), and then write a paragraph, or a few paragraphs describing what your character does.

If you'd like a few suggestions, how about this? The Eye of God has been glitching for a few weeks, and it's certainly possible that the Bugrom have noticed. Perhaps they could send your character on a scouting mission to figure out what is wrong (since she's human, she's MUCH less conspicuous than a normal Bugrom soldier when scouting human territories). Then, along the way, you can meet up with some of the other player characters.

That's just one idea, and you don't have to use it. This game is very open, and you can come up with whatever reasons you like to participate.

480
El-Hazard Online RPG / *OOC* Comments and Questions
« on: June 18, 2003, 10:53:08 pm »
At last, the RPG begins! I have posted the opening scene for the RPG under the new topic, "The Adventure Begins". Please, when posting under "The Adventure Begins", or any other official game topic, ONLY POST IN CHARACTER. If you have questions or comments, well, that's what THIS topic is for. :)

Anyone can start playing pretty much anytime they want to. My initial post set the stage. Your character can arrive anytime within the two-week period mentioned by Harim. Or afterward, if you'd prefer to wait. Native El-Hazard characters can, of course, show up anytime.

Have fun, everyone!

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