El-Hazard Online

General => El-Hazard Online => Topic started by: Jojo on March 19, 2004, 08:57:05 pm

Title: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 19, 2004, 08:57:05 pm
I'm making this for my El-Hazard RPG! Woohoo! Somone actually doing some work :-P

It is pretty hard to make these characters :-( I dont think they look to good but here are some pictures of Mokto and Jinnai I tried pretty hard... each thing being those tiny pixels inst to cool but tell me how they look! thanks

http://www.causearuckus.net/compuville/EHRPG/mj.jpg
[Admin edit: ^ missed an 'e' ;) ]

Anyone that has to do with EHPC, do you guys have the pictures of all the characters talking? I'm trying to use this in mine (not talking just still but maybe eventually get the mouth movement) and when taking print screens and cutting em out they dont seem to turn out to good.  Thanks

Umm, how do you get the images to work in the post??? I tried for about 10 minutes and i couldnt get it to work.
Title: Re: My El-Hazard RPG
Post by: Captain Southbird (EHOL Creator) on March 19, 2004, 11:50:24 pm
Quote
Umm, how do you get the images to work in the post??? I tried for about 10 minutes and i couldnt get it to work.


The YaBB tag for images is the best way to go.  HTML was never enabled on these boards.

Press the fourth button on the second row of buttons for a default template.  If it was only giving you the infamous red-X, then most likely this is due to the fact that your posted URL was missing an E or that the destination server doesn't support offsite linking.  But I'll let you try to fix it.  ;)


Anyway, as for the sprites; well, one problem is that it's hard to tell the difference between Makoto and Jinnai.  Jinnai's hair ought to be more neatly combed and usually has a noticable part in the front.

http://www.el-hazardonline-dl2.net/EHPC_download/SaturnFACEGFX.zip

Here's the EH Saturn faces.  Take a look at Jinnai's.  (FJI00 - FJI07R)  Note how his hair has a shine to show its slickness and how there's that triangular opening over his eye.  (For the record, the FJIxx files are correctly facing, the FJIxxR faces are for the left side of the screen and thier default unflipped position is actually backwards so don't base it on those.)

Spriting is a tricky skill and will take a while to master.

If you're looking for other faces, note that these files are the original names from the Saturn disc, so some "Engrish" is present.  I.E.  Princess Rune's faces are found under "FLUxx" ("Lune") and Londs are found under "FROxx" ("Ronds")
Title: Re: My El-Hazard RPG
Post by: Jojo on March 20, 2004, 07:08:45 am
Yeah these little buggers are a pain in the butt! Yeah my Jinnai sucked... How bad was my Makoto? This game is going to end up turning ugly :-(, but I'll still try.
Title: Re: My El-Hazard RPG
Post by: Jojo on March 20, 2004, 09:22:11 am
(http://www.causearuckus.net/compuville/ehrpg/mj2.png)

better?
Title: Re: My El-Hazard RPG
Post by: Captain Southbird (EHOL Creator) on March 20, 2004, 12:03:33 pm
Significantly!  Good job!   ;D

The only thing to watch for is now Jinnai's part technically switches sides between his left facing and right facing position.  (Note when he's walking left, since you just flipped it, it's techincally on the wrong side.)  Unless that's an RPG Maker limitation or something in which case don't worry about it.  (I can't remember if it just flips the side frames or what.)

Other than that, given your beginner status, I really can't complain.
Title: Re: My El-Hazard RPG
Post by: Jojo on March 20, 2004, 12:55:44 pm
Yeah i noticed that the hair was parted on both sides so i did fix it in mine but not on that one yet. Umm how much do you think the reflection actually matters... should the reflection always be on teh same side or do you think it would matter

Do you think their is actually a way to get the mouths to move when talking? Theirs loops but I dont know if their is a way to make the loop go while its automatically typing. I really dont care to much for the mouths to move but I'm sure other people would and i wouldnt want to have to go back and change everything.
Title: Re: My El-Hazard RPG
Post by: Captain Southbird (EHOL Creator) on March 20, 2004, 01:53:08 pm
That I wouldn't know.  You're unfortunately on your own for that one.  But rest assured something as simple as mouths moving I'm sure is unimportant.

And as for the reflection, I think it's fine.  It's only really meant to suggest depth and give a somewhat natural look to the hair so it's exact positioning or whatever is kind of unimportant.
Title: Re: My El-Hazard RPG
Post by: Jojo on March 20, 2004, 04:01:53 pm
Alrighty... heres a picture of mr. fujisawa so far

(http://www.causearuckus.net/compuville/EHRPG/fuji.png)

how does he look?

edit

how do they look?
(http://www.causearuckus.net/compuville/EHRPG/fuji2.png)

or

(http://www.causearuckus.net/compuville/EHRPG/fuji3.png)

or even better yet

(http://www.causearuckus.net/compuville/EHRPG/fuji4.png)
Title: Re: My El-Hazard RPG
Post by: Captain Southbird (EHOL Creator) on March 20, 2004, 06:06:34 pm
Well, Tim the resident Fujisawa super fan approves.  I think you're well on your way.  :)
Title: Re: My El-Hazard RPG
Post by: Jojo on March 20, 2004, 09:30:54 pm
 ^^; man oh man. I just did the longest "if" statement in my life... It was to be able to chose your character if you already have four heros. I couldn't find an easy way to just let it tell you who i have in my hero list at the time... so yeah this thing is like 8 pages long just to get it to work... now I'm tired of it  ;D Now once again I need to make more and more graphics. I haven't even started the fun part of making any level's or anything... I guess work before play eh? Alright I think I'm goign to go work on the different characters ... ... ... again... later
Title: Re: My El-Hazard RPG
Post by: Jojo on March 21, 2004, 03:14:44 am
This Must be my worst one yet... Nanami = hard! Give me some sort of advice please

(http://www.causearuckus.net/compuville/EHRPG/mjfn.png)

Pretty bad?
Title: Re: My El-Hazard RPG
Post by: Jojo on March 21, 2004, 09:14:23 am
(http://www.causearuckus.net/compuville/EHRPG/nan.png)

There's my try improvment. I think it looks better than the old one but, its still not to great. :-/

(http://www.causearuckus.net/compuville/EHRPG/nan2.png)

It Looks like she's got a big wart coming out of her head so I did this one.

(http://www.causearuckus.net/compuville/EHRPG/nan3.png)

I think it improved slowly... Give me what you guys think. I think its funny how its only the Administrators that talk to me. :-p

What is the difference between a Contributor and a Super Contributor?
Title: Re: My El-Hazard RPG
Post by: Jojo on March 21, 2004, 12:31:28 pm
Alright... I'm not doing the greatest by they are turning out half way decent... and i can always change them so its all good. I'm debating, should i cover up her eye with her hair because it would if you saw the side view of her. I need to know what i should do. For now i just took the hair behind her eyes (barely) So heres Miz so far.

(http://www.causearuckus.net/compuville/EHRPG/miz.png)

Tell me what you think about her and Nanami
Title: Re: My El-Hazard RPG
Post by: Tim needs time to work it out on March 21, 2004, 01:02:21 pm
Always remember that we also have screenshots of the El-Hazard characters in the episodes for reference.

I think that the Miz sprite is nice looking, but she should have her gloves (they extend almost all the way to the top, it has about the same color as her bow).  Other than that, it looks accurate.

Nanami does look awkward, but I think the main problem is that its hard to visualize how her hair should look.  The side frames look the strangest to me.  The sprite has a slight poof to it, when it should be a bit more flat (to me anyway).


What is the difference between a Contributor and a Super Contributor?

The main difference between a Contributor and Super Contributor is the amount of stuff donated.

Super Contributors get special recognition because they have donated much more than a standard contributor would (basically, they are very generous).
Title: Re: My El-Hazard RPG
Post by: Jojo on March 21, 2004, 01:21:51 pm
In Miz I did do the gloves, They are a pink color but its pretty light and your probably not seeing it cause it does almost look like skin, but when you are playing it you can see the differnces because the game kind of blows up the pixels.

Nanami is screwed totally... I don't like her anyways  ;). I think either you or the other guy needs to IM me and walk me through just so i can do it, then show you right away because not to many people i know that I talk to have seen El Hazard. :-/ so Nanami's hair needs to be a little bit flatter eh? Ill work on that.
Title: Re: My El-Hazard RPG
Post by: Jojo on March 21, 2004, 01:32:56 pm
(http://www.causearuckus.net/compuville/EHRPG/nanmiz.png)

Any Better?

I think this Nanami looks better right here

(http://www.causearuckus.net/compuville/EHRPG/nan4.png)

I made the Gloves darker on Miz .
Title: Re: My El-Hazard RPG
Post by: Captain Southbird (EHOL Creator) on March 21, 2004, 02:05:26 pm
I think they're both fine; I would note that Miz looks a little rectangular in her front and back frames, but with the scale of your sprites that might be impossible to fix, so don't worry about it.

Anyway... the forum doesn't get a lot of any particular amount of traffic regularly, so it might be a while before it gets any other responses besides us two.  I'll also edit your title to try to discourage what they might be thinking this is.  ;)
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 21, 2004, 03:50:04 pm
Is their any way possible that you could actually talk to me on AIM or something so I could get some info that way at all?

So far... I've done nothing but graphics and a huge line of code. :-( But I guess after all of these graphics are finished... then I can put it all together...

Game Overview: Ok their are 4 heros alowed in a party, El Hazard is mostly about Makoto right? So he's ALWAYS in the party. Then You'll have the choice later to pick who you want in your group, be it Mr. Fujisawa, Nanami, Alielle, Shayla, Afura, Miz, and Princess Rune. This game is going to use old Rune (because she's not attractive so Makoto wont go for her :-P). This game is going to use New Ifurita (because no pixelated mug shot of old)

Help: Each character you can chose to allow in your party of course, but where should they all be? Should it be like the Saturn game where you have to goto a kitchen to find Nanami, a guest room for Fuji, and the Shrines for the Priestesses? Since I want to base this off the OVA I want to have to travel to the shrines in a desert and what not and have to fight people on the way their (like most RPG's would be like).  After I get their tho should i just make a cheap transport that i can use and go their whenever i want? I would think this way because then i could chose the priestesses i want in my party without having to walk ALL THE WAY back to each Shrine. Or should i should i just have everyone be in the main town? I just really dont know. I think im going to be like the Saturn version and to get places your going to need Alielle. Now I really don't know about fighting people either. Ok yes probably your final boss would be Galus. Since thats pretty close to the ending. But people in the woods or the desert. Should i make people, or should they be bugrum? or Both? or Humans be in like certain parts of the desert and Bugrum be in mountains? These are some of the main concerns I have and just wondered how everyone else would like it. So Please give me your input on How you would like to see the game. Please keep your ideas in the idea of the actual OVA1 and not The Wanderers, Yes some stuff could be thrown in from their but i want the original story. If anyone could make a mug shot picture of ifurita(old) like the ones that in the Saturn would be awesome cause then I could even make it more like the original.

Please I really NEED input on these things. Thanks

Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 21, 2004, 04:51:46 pm
Well, you should figure out WHAT you're basing this on.

OAV -- You can't use "New" Ifurita (assuming you mean Saturn or Wanderers Ifurita) directly; I suppose she could be introduced by event, but the closest thing we have to that is the Radio Drama.  In that she was called "Ifurina".  (Supposedly the same production line as Ifurita only not as good a model.)  In that sense you could probably get away with it.  But an important thing to note is that priestesses do NOT have seperate shrines; they are all grouped together in what is known as "Mt. Muldoon", which is some ueber place for all priestesses at the top of the mountain.

Saturn -- If you want to base it on Saturn, you DO get different shrines.  To use Ifurita, somehow she'd have to detach from Jinnai.  

Unless you do one of those crazy stories where Jinnai's been overthrown and seeks help from Makoto.  But that would make Bugrom as enemies awkward unless that was all part of the plot.  I.E. A machine has been awakened that took control of Diva's mind and has sent the empire into the control of some ancient mind... well, with or without Diva, that might not be important.  Typically such a mind is usually bent on conquering or destroying the world, as always.  In that case Jinnai could even be a part of your party, possibly even with Groucho/Katsuo included.  That's generic but kinda funny in a way...

As for the actual design of the game and where you pick up characters... think about "when" your game is placed.  If it's well after the first defeat of the Bugrom in ANY universe, you can be rest assured you won't find Nanami in a kitchen and Fujisawa in some guest room.  Surely they have a house, or Nanami in particular has a restraunt.  It's just typical.  :P  Maybe Fujisawa's even picked up teaching in El-Hazard, so perhaps you find him in a school.

I think that's what you need the most -- a story.  You need to know exactly where you want to take this.  Galus is the final boss, huh?  Why?  If you used my example story, maybe he's the one in control of the Bugrom through some ancient device.  If you are using the OAV OR the Saturn game, you should make note how Galus is still alive, since he pretty much gets slaughtered in any of his incarnations.  But of course in the OAV in particular, we never actually get to see Galus die, so it's always possible he was administered last second treatment.  (I should also note though that the Saturn game almost always sends Makoto back to Earth, so... it's kinda hard to make a continuance from that.)
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 21, 2004, 07:07:44 pm
Ummm... Alright. I want it to be the OVA 1 and maybe Eventually OVA 2. I want to start out the game in good 'ol Shinanomi. Have Makoto introduce himself saying that he's a student and how the ruins in the basement were just found. For the most part the begining could be mostly a cutscene. He can go around and talk to all those people, students, teachers, Nanami, Fujisawa, but he's limited at the moment to not go down into the basement. Later I dont know what i would do but have some sort of event that comes to the point that its time to go home from school. He goes checks his locker see's the letter from "Nanami" and sees Jinnai. Then after that of course will have him being chased or something then everything freeze. Besides him of course. He hears a mysterious voice. The pathway now to the basement is now open. He goes down and finds Ifurita. Then yada yada a lot of talk then he gets sent to El Hazard finds Fujisawa. See's that little animal run across the screen but he didnt ask for directions. Then he hears a scream then see's Rune running past them, they turn around then boom first battle.

Basically I want it pretty close to the OVA. I don't know thats probably not how everyone else wants it but eh, I think it'd be cool that way. I know mostly all I said was really recapping on what happans in the first half hour of the first episode. Then of course you know he go's to the city (whats the name? and what is Roshtaria exactly?). It'll be a lot of talk their you'll have the choice to help or not help. Of course if you dont you'll go straight to the dungeon. Then Fujisawa will break through and yeah. If you do help then it just skips that part.

So far in the beginning of this game its not much, but eventually I hope for them you know to go through the perilous journy to Mt Muldoon. There journey will be a maze type thing with bad guys and what not. Then you know they'll be at the Mt. Run into Jinnai do a battle, after battle is won you still are surrounded so then Fujisawa jumps around. Then another battle. But still surrounded then Shayla Comes. Then an AI battle with Shayla and the Bugrum with Shayla destroying them. I think I'd leave the one phantom tribe lady out because in Mokoto's view he never saw her. So then after that find out that Shayla and Afura leave to goto the one spring place. Then the group again goes around fighting their way through a desert. I think just skip the part with the ride. Then you know more cutscenes when they get their. Another automated battle between Shayla, Miz, and the Phantom tribe person.

After typing all this, I guess you'll kind of get my point. On the way to these places I should probably make up some other towns. I guess my RPG is goign to be a lot of cutscene, wich isnt to cool but I want it accurate to the movie. So while making the game I'll probably be watching the movies.

After the battle at the springs thats when I think you'd be able to choose your team. Who you want and who you don't want. Or maybe not because Afura and Miz stay out fighting the bugrum when they get to the forbidden island. So you'll have Shayla in your group. Or you'll have the choice to chose who you want between : Fuji, Nanami, Shayla, Alielle and if you want to switch you go back to the boat that they came on the island on. So far my RPG i guess is kinda boring but while actually making it I think that it end up turning out alright.

Give me your thoughts.

Edit:
Alright Heres I guess another plan, work my way quickly through the two OVA's and The Alternative World. While of course still being really close to those. Then when they come back to El Hazard. Have of course Mokoto looking on more ways to get back to earth to see his long lost Ifurita and have some other man made story possibly including the plot you said with Jinnai becoming good. Then them working together. Having Galus be behind the whole reason with Diva. Do all this and somehow Makoto will learn out of it how to put two and two together use the Eye of God and get back to his long lost loved machine. Then even maybe continue on after that. Since Fujisawa got married with a kid him and Miz would be kind of out of the story. Quawool, Shayla, Afura, Ifurita, Jinnai(and company),  and Nanami now could all be characters you can choose from to fix what has gone wrong with the machine thing with Diva and destroy Galus once and for all. Then we can have a nudy scene with a machine and makoto :-p... I really wouldnt care to much for that just had to say it :-D.  Oh and in the end of this whole LOOONG game. Have points add up and what not for the ladies Ifurita, Shayla, Nanami, and Quawool and it could have multiple endings with Mokoto ending up wiht one of them :-p Ok.

More Thoughts?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 21, 2004, 07:32:40 pm
Oh, no no, I don't care if you do the OAV story.  I just wasn't sure -when- you were having events occur.  I was thinking you were going into things already established.  But actually doing what already exists is probably easier story-wise, though potentially difficult when it comes to making an event into something extended.

Okay.  Well, in that case you really can't use "New" Ifurita (here on out, TV Ifurita is a better term).  She has no logical placement in the events.  You're stuck making an Ifurita sprite I guess.  :P

Well, then, party setups kind of write themselves.  When Makoto lands in El-Hazard, you'll be in a field.  Makoto will first find Fujisawa in the bushes, complaining of his hangover or whatever.  (OAV and Saturn's method.)  That puts him right with you from the beginning.  And per the OAV standard, Fujisawa will have to be strong enough to fend off some Bugrom right from the start.  Maybe do a small little battle with very simple, slow, weak Bugrom just to balance out the early-ness of the game but still maintain the basic plot.  [Fujisawa attacks!  *bang bang!* -12HP on Bugrom!  Bugrom attack! *bang bang!* -1HP from whoever.  Makoto attacks! *bang bang!* -1HP from Bugrom.  Fujisawa attacks!  *bang bang!* -12HP on Bugrom! Dead!]

Eventually their journey will take Makoto and Fujisawa to Arliman where they meet Nanami.

And so on.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 21, 2004, 07:46:43 pm
Yes yes!
I was planning on making a wimpy weak first battle like that. Humm... The thing that sucks is yeah I've just been working on the sprites right... After i finish those then i have to do all the backgrounds.

The Ifurita sprite... :-( umm i hate this :-p I dont like doing it... yet I love doing it! Is that a weird combination. The cool thing will be after your done your like wow! I did that :-D. Rob do you refuse to talk to anybody on AIM cause I would like to talk about this and not have to wait for a response. (Impatiance gets the little 15 year old :-/) ...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 21, 2004, 08:55:49 pm
(http://www.causearuckus.net/compuville/EHRPG/shayla.png)

how does she look?

(http://www.causearuckus.net/compuville/EHRPG/shayla2.png)

better?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 21, 2004, 08:57:23 pm
Looks fine to me!

Good work.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 21, 2004, 09:17:50 pm
(http://www.causearuckus.net/compuville/EHRPG/group.png)

Look at who i have done so far :-D

______________________________________

No I didnt make the flame ... I'm not good enough to do that.

_____________________________

(http://www.causearuckus.net/compuville/EHRPG/ifuritamug.png)

heres a pic of Ifurita that the other admin so kindly helped me find.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 21, 2004, 10:08:40 pm
Hey, character sprites are definitely more important than scenery; generally taking a flame or a brick pattern or something like that won't net you any criticism.  ;)
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 22, 2004, 05:33:45 am
I wish I could use the brick pattern from the game... but they dont really match any of El Hazards standards. So once again I must have to make more and more ... and a little more graphics. I think for the most part, I'm going to make all my graphics first before actually writing any sort of game. I still have to make many little sprites of people in Shinanomi that you can talk to.

What do you think I should be allowed around the town of Shinanomi? I can think of my plot but I don't know how much I can think of doing in other parts. :-/
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Spanner on March 22, 2004, 09:22:12 am
Wow, this looks pretty cool! ^_^V

Not much of value to say other than that... But a suggestion on your Nanami sprites. She looks great from the front and back, but from the side, her hairband is way too visible. I think it'd look better if it were a little thinner, or possibly even slightly obscured by hair. Or both. As it is, it looks kind of like it's resting on top of her hair, rather than pulling her hair back.

Also, as a resident TV Ifurita fan, I think it'd be great if you could work TV Ifurita into the storyline somehow, even if you decide to go with OAV Ifurita as your primary Demon God. ;)

I look forward to seeing how this turns out!
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 22, 2004, 10:05:41 am
Ok, Nanami it is impossible because I want the head band to be visible. The head band going up is one pixel by one pixel so it really is imposible to get it shown and have less of it.

I like the TV Ifurita but I'm basing the story line on the OVA and not the TV. Maybe after I get the OVA stories done (through Magnificent World 1 and 2 and Alternative) I could incorporate her. As in have Makoto go back through time get his Ifurita back.  Then maybe Galus controlling Diva with his weapon could you say , Ifurina? I don't know this is just something that could incorporate the TV one. Although if i was to do this, I would probably end up making her less ditzy and more happy evil.

I don't know this wont be probably how it goes, but it could work out maybe. What do you think?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 22, 2004, 03:48:41 pm
Do you think it'd be ok for Ifurita's just walking around sprite if i didnt put her key in her hand?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Spanner on March 22, 2004, 06:00:39 pm
Quote
Ok, Nanami it is impossible because I want the head band to be visible. The head band going up is one pixel by one pixel so it really is imposible to get it shown and have less of it.

I think it could work if you removed or faded the black outline on Nanami's hair band from the side. When you look at the front and back images of Nanami, the hair band seems thinner because there's no black outline around the hairband. In the side pictures, though, the hairband has black along one edge, and that makes it stand out. Would it be difficult to remove that?

Forgive me if what I'm suggesting is unreasonable. I don't know how you created the sprites in the first place, so I don't know how difficult it is to change them...

Quote
I like the TV Ifurita but I'm basing the story line on the OVA and not the TV. Maybe after I get the OVA stories done (through Magnificent World 1 and 2 and Alternative) I could incorporate her. As in have Makoto go back through time get his Ifurita back.  Then maybe Galus controlling Diva with his weapon could you say , Ifurina? I don't know this is just something that could incorporate the TV one. Although if i was to do this, I would probably end up making her less ditzy and more happy evil.

I don't know this wont be probably how it goes, but it could work out maybe. What do you think?

Well... I like TV Iffy's ditziness. :) She's not as fun if you take that away. For a serious role, a character like Myuun might be better. (Myuun is another Demon God, from the El-Hazard radio plays. She resembles an older, sexier TV Ifurita, and is very cold and ruthless. I'm sure Rob has a picture and description of her somewhere on this site.).

I do not wish to tell you how to write your game, though. If you'd like to include TV Iffy as a more serious villian, that is your choice.

Quote
Do you think it'd be ok for Ifurita's just walking around sprite if i didnt put her key in her hand?

Sure! Sprite characters frequently never seem to carry their weapons unless they're brandishing them. Ifurita need not be different, right?

Another possibility you might want to consider: Perhaps Ifurita can carry the staff on her back, like TV Ifurita does when she's not holding her staff?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 22, 2004, 07:45:46 pm
Quote
I do not wish to tell you how to write your game, though. If you'd like to include TV Iffy as a more serious villian, that is your choice.


NO NO NO!!! I love that your telling me your info... It's excellent... The thing is why I would want a more serious one is because I liked the whole plot of Jinnai being run out be Diva and searching for Makoto for help. Since Diva would be controlled by something/somone else as in Galus who has control over some other machine. Then somehow i want the Ifurita to Apear... Maybe I coudl make the plot keep going like this... Mokoto gets his Ifurita. Jinnai gets his. There is some battling between whos better and what not... Mokoto wins ofcourse (or your goign to have to make him win) then Diva gets controlled. And they can get the other weapon Myunn (i thought it was ifurina). How does that sound?

I like how long my Forum post is getting :-D
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 22, 2004, 08:08:23 pm
One thing that I might incorporate from The Wanderers is that the priestesses all use their little things, instead of plugging something in (like afura and shayla have to do) Miz just had her ring. I'd like to make it that shayla and afura have the little arm band things in the fighting scenes

(http://www.causearuckus.net/compuville/EHRPG/ifbig.png)

There's a view of a blown up picture of Ifurita Quality isnt the greatest... so heres the small small version

(http://www.causearuckus.net/compuville/EHRPG/ifsmall.png)

I decided to post them to see what you guys thought cause she is hard since i have nothing to base her on. tell me what you think tho. I'd like some info quickly so can finish her..

The grey part around her crotch i changed... to a Really light green color that looks almost white... just because the grey was their to stand for something because the color that i wanted to put their couldnt go their (stupid 256 colors) so yeah some criticism... cause i dont think its the greatest... tho its a pretty good attempt for me (i think)

(http://www.causearuckus.net/compuville/EHRPG/ifbig2.png)

I probably could bring out the purply color definition of the thing thats on her head

(http://www.causearuckus.net/compuville/EHRPG/ifbig3.png)

ok what do you think now

oops, i compared her head to other characters and it was small. so i made her head bigger... now how does she look

(http://www.causearuckus.net/compuville/EHRPG/ifbigh.png)

i dont know if its just me... but her head almost looks a little to big... although it could work

ok final one for tonight

(http://www.causearuckus.net/compuville/EHRPG/ifbigh1.png)

Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 23, 2004, 12:21:34 am
Again I say, for the scale you're working with and your skill level being set at "just jumped in the water", I think it looks great.

...

So, Ifurita for Makoto and Ifurita for Jinnai, eh?  That's oddly intriguing. :P
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 23, 2004, 06:30:37 am
What exactly does intriguing mean? I looked it up but I cant figure out if its a bad thing or a good thing  ??? just my luck...

I did what i could to my Ifurita this morning and this is what she looks like.

(http://www.causearuckus.net/compuville/EHRPG/ifdown.png)

Still not the greatest but yes the pixels to come to the point of not allowing her to look better. So yeah. I knid of enjoy the plot with doing it normally. Then after the actual plot is finished, go off to fairy tale land of fairy tales and make our own. Of course this means much more work for me because then in my huge If statement i'm going to have to add more. I don't know if ill add Jinnai just when he's their Groucho or Ifurita can fight for him... Maybe the same with Mokoto because now they do have these powerful weapons. I think Nanami shouldnt be able to fight at all during the game because she's also a complete panzy. Maybe ill cut those three off when I get deeply into the game. Seriously, Makoto might have some other hidden power because he can do the stuff with machines so maybe he could do stuff on his own kind of thing. But Nanami and Jinnai, theirs is more a form of communication/a visual type thing. All i know is we are going to get far in that part and then when Jinnai is on the team of Makoto he'll have to be their because he'll have to be a translator when Diva is saying bad bad things :-D. Alright enough of my fairy tale, got to get ready for school. Lator
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 23, 2004, 06:35:57 am
Quote

I think it could work if you removed or faded the black outline on Nanami's hair band from the side. When you look at the front and back images of Nanami, the hair band seems thinner because there's no black outline around the hairband. In the side pictures, though, the hairband has black along one edge, and that makes it stand out. Would it be difficult to remove that?


(http://www.causearuckus.net/compuville/EHRPG/nanbig.png)

^That any better?^
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: dooky on March 23, 2004, 06:54:34 am
Interesting project, Jojo...

But what of Fatora? Admittedly if you're just recapping the first OVA then her part's going to be minimal, but if you go past that, it'd be good to have her as a playable character at some point...

dooky
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 23, 2004, 09:55:15 am
Fatora is going to be in the game. She really has no role in fighting, her sprite character is in the game. Ofcourse its going to look identicle to Makoto's when he's dressed up.  When/If I get to OVA 2 she'll have more of a role but again I dont think she'll be a fighter, She'll just be in the group. Alright?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 23, 2004, 03:16:59 pm
Fatora's always been a bratty princess.  I never directly imagined her as a fighter without fudging her personality.  :P  And when she and Alielle are teamed up, all you really have is comedy relief or trouble in the making.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 23, 2004, 06:42:21 pm
I agree... although Alielle probably really isnt the fighter type either, I still need to incroporate her into the game yah know because she wanted to go with Makoto. Yeah... man this game is probably going to end up with a lot of complications :-p
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 24, 2004, 06:38:06 am
For anybody who does come here and reads this:

Any input on how my game looks like, what the plot is, or anything to do with the game is wanted. Just leave me a post here with either an idea or some criticsm. I'm looking forward to making this game, but I want it to turn out good so that is why I must have your input. Thanks Very Much.

Jojo
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: dooky on March 24, 2004, 06:42:40 am
I'm sure Fatora could have some sort of ability that would make her useful (or at the very least, something other than a liability). She's quite adept at abusing her position to threaten people, so perhaps if you wanted to terrify some poor local into giving you free stuff... ^_^ And surely, there must be some use for her legendary seduction skillz...

(Don't mean to intrude, just doing my bit for the Fatora camp...)

A bit OT, but something I always thought would be great is an El-Hazard fighting game. Not exactly in the SFII sense, more in the Pocket Fighter way of things. (If you don't know PF, it's basically a chibi croosver of SFII and Darkstalkers, with bizarre comedy attacks and transformations) Somebody's already making an Azumanga equivalent of PF, and I've always wondered what an El-Hazard version would be like. Power levels wouldn't necessarily matter that much since the attacks are so silly (you'd have your standard attacks alongside the stupider variety), and even the art would be relatively straghtforward, since PF itself is quite simplistic and 2D. So if any of you programmers are looking for a new EH game project in the future... ^_^ well, that would get my vote...

dooky
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Tim needs time to work it out on March 24, 2004, 09:18:41 am
Of course we have been thinking about such an idea, Dooky.  A fighting game would be great.  We just need other things to be wrapped up before we go ahead with other projects such as that.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Spanner on March 24, 2004, 09:19:56 am
Quote


NO NO NO!!! I love that your telling me your info... It's excellent... The thing is why I would want a more serious one is because I liked the whole plot of Jinnai being run out be Diva and searching for Makoto for help. Since Diva would be controlled by something/somone else as in Galus who has control over some other machine. Then somehow i want the Ifurita to Apear... Maybe I coudl make the plot keep going like this... Mokoto gets his Ifurita. Jinnai gets his. There is some battling between whos better and what not... Mokoto wins ofcourse (or your goign to have to make him win) then Diva gets controlled. And they can get the other weapon Myunn (i thought it was ifurina). How does that sound?

I like how long my Forum post is getting :-D

Pretty good. I DO like the idea of Jinnai running to Makoto for help. :D And more Demon Gods running around is always a good thing, too. Heck, why not bring in Ab-Zahal and Jinnistacia from the El-Hazard manga, too?

Nah, there's such a thing as getting TOO complicated... Just look at our Round Robin!

Quote


(http://www.causearuckus.net/compuville/EHRPG/nanbig.png)

^That any better?^

Yes, much! :) Your Ifurita sprites look great, too.

Quote
I'm sure Fatora could have some sort of ability that would make her useful (or at the very least, something other than a liability). She's quite adept at abusing her position to threaten people, so perhaps if you wanted to terrify some poor local into giving you free stuff... ^_^ And surely, there must be some use for her legendary seduction skillz...

(Don't mean to intrude, just doing my bit for the Fatora camp...)

Well, to be truthful, Fatora's seduction skillz really aren't terribly l33t... Most of the time her attempts to seduce are of the "pin them down so they can't get away" variety... Admittedly, she HAS had some success with individuals that are so confused or naivethat they can't see through Fatora's flimsy disguises. ;D

I agree, though, that it'd be great if it could be arranged so that non-combattants in the party can make significant contributions. Here's some ideas for special abilities non-combattant characters could have:

Alielle: In the anime, she often takes on the role of a guide for the party. She seems to know the layout of El-Hazard pretty well. Perhaps in the game, having her in your party enables you to see the world map whenever you like. Maybe she could be a diplomat, of sorts, too, able to get the party past certain guards by talking them into letting the party pass.

Fatora: Heh... Perhaps when fighting female enemies, she can use her PowerGlomp (tm) technique to completely immobilize them for a few turns in combat, perhaps with a chance of having them run away, leaving the battle entirely? Outside of combat, perhaps her Royal Influence can help the party get discounts on goods, and as with Alielle, can get the party past certain guards and other obstacles. Perhaps, as in the Wanderers, being part of the Roshtarian royal family gives her the ability to activate certain ancient relics. (Of course, with Makoto always in the party, this shouldn't really be a problem anyway, right?)

Rune Venus: You said you were considering having her be a party member at times, right? It's tough to think of much that she can do... She could probably have the same diplomatic and relic-activating skills that Fatora has. In the anime, though, she rarely ever does anything other than worry about stuff, though. It's tough to make RPG abilities based on that, unless you're willing to be very silly. (Angst Boost! Scene cuts to show Rune Venus standing on her balcony, staring into the sky... Cut back to battle. Allied units all gain strength enhancements, in their determination to protect the princess!)

Nanami: Perhaps you could make battles against Phantom Tribesmen difficult, or even impossible without Nanami in your party. Without Nanami, the best option while facing a Phantom Tribesman is to run away. With her in your party, Phantom Tribesman are treated just like normal enemies. Additionally, you could make her a "White Mage" of sorts. In many RPGs, food restores HP when a character eats it. Perhaps Nanami can serve up food during or after battle to heal her allies. Maybe some foods can even have special effects, like having her cook up some really spicy curry to bestow the "Berserk" status on a character. Nanami... SuperChef! ^_^V

Jinnai: When in your party, Jinnai should not actually do any fighting on his own. He prefers to get other people to do his dirty work for him. I think it'd be neat if he had all kinds of special attacks that involve getting his minions to do the thrashing for him. When he flees from the controlled Diva, he should be able to take a few Bugrom with him - definitely Groucho, and maybe Gummo, Cheeko, Harpo, Zeppo, and Margret, as well. These Bugrom will do all the fighting for Jinnai. ;D Jinnai can also use his communication abilities to allow the party to speak with the Bugrom that they come across.

Makoto: Makoto should probably be a noncombatant, too, unless you plan on hooking him up with some cool ancient El-Hazard artifact weapons. His abilities, of course, are pretty self-explanitory - he can activate and control pretty much any artifact the group comes across.

So, do you plan on making Ura a party member, or a piece of armor? ;D

Quote
A bit OT, but something I always thought would be great is an El-Hazard fighting game. Not exactly in the SFII sense, more in the Pocket Fighter way of things. (If you don't know PF, it's basically a chibi croosver of SFII and Darkstalkers, with bizarre comedy attacks and transformations) Somebody's already making an Azumanga equivalent of PF, and I've always wondered what an El-Hazard version would be like. Power levels wouldn't necessarily matter that much since the attacks are so silly (you'd have your standard attacks alongside the stupider variety), and even the art would be relatively straghtforward, since PF itself is quite simplistic and 2D. So if any of you programmers are looking for a new EH game project in the future... ^_^ well, that would get my vote...

dooky

That'd be pretty cool. XD As always, though, the biggest obstacle is the art. Even simplistic, superdeformed characters tend to be more detailed than an amature artist can draw without the result looking spectacularly lousy. As I mentioned in a previous thread, though, I think it'd be awesome to be able to take a character like Nanami and have her completely thrash Ifurita in battle. XD It could only happen in a video game...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: dooky on March 24, 2004, 09:51:57 am
Hmm... do you know of a method for doing such drawings- ie, is there any specific program for pixel art, or is it just a case Paintshopping on a tiny scale? I'd love to participate in the making of such a game, and given enough time and pracitice I could probably come up with some non-sucky character art. Any idea what scale would be required (eg height in pixels, etc)?

dooky, momentarity compelled to initiate another improbable project...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 24, 2004, 10:37:13 am
woah... thats a lot of stuff. I'm thinking Makoto is going to be a fighter. When you load the game or go into the menu it shows all your fighters. I would like to show the whole party whos all in your party but I cant... Ill write more later.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Tim needs time to work it out on March 24, 2004, 11:11:05 am
Dooky - "Hmm... do you know of a method for doing such drawings- ie, is there any specific program for pixel art, or is it just a case Paintshopping on a tiny scale? I'd love to participate in the making of such a game, and given enough time and pracitice I could probably come up with some non-sucky character art. Any idea what scale would be required (eg height in pixels, etc)?"

Like I said, there is a good possibility of this happening, but it will take time.

If you want to get a good program for pixal art... it may seem kind of odd, but an old DOS program "Deluxe Paint" may help.  It uses an extremely low resolution and allows the person to edit on a small scale.  Of course, this is also good if palettes are going to be used.  You may end up just using a program like Photoshop.  As for scaling requirements, I do not know.  It depends on if you want the characters to be all the same size or different.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 24, 2004, 02:49:08 pm
Quote
I'd love to participate in the making of such a game, and given enough time and pracitice I could probably come up with some non-sucky character art.


Are you saying my pictures suck?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on March 24, 2004, 02:55:21 pm
Quote


Are you saying my pictures suck?


First, it wasn't Tim who said that, but dooky.  Second, he was talking about himself making sprites for an EH one-on-one fighter came like ledgendary Street Fighter series.  :P  Which, btw, would be excellent.  Actually, if someone made the sprites (the official tech name for the little on-screen graphics of characters and objects, FYI) I might be willing to try to whip you up the engine just arbitrarily.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 24, 2004, 02:55:35 pm
Pocket Fighter... Arent their characters really small? They may be bigger then my sprites so here's a something to think about i guess most of my sprites range from about 23-26 pixels in heighth. If that gives you any sort of an idea and when running my RPG its ran in 320x240 so the pixels come out a lot more. Would your fighting game be ran at the same resolution? If so that could help you with a few ideas.

Mod: If I'm not mistaken I believe someone has made a side view fighting game in RPG Maker.  Just to give you some more idea's to ponder about.

By the way about the whole sucking thing I was just kidding and really dont care. I like how my things look  ^_^V
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 24, 2004, 05:12:37 pm
Alright, well a little bit ago I was messing with RPG Maker. Alright when people attack don't they usually have more then one attack on an RPG? This seems to allow you to only have 1. Then all the rest are magic. Of course you can set the MP to 0 and just let it be called attack instead of what is really called attack, but its kinda dumb because it says it takes up 0 MP wich I don't need to see. I guess I'll research a little bit and see what I can find.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Spanner on March 24, 2004, 05:23:05 pm
Quote
Alright, well a little bit ago I was messing with RPG Maker. Alright when people attack don't they usually have more then one attack on an RPG? This seems to allow you to only have 1. Then all the rest are magic. Of course you can set the MP to 0 and just let it be called attack instead of what is really called attack, but its kinda dumb because it says it takes up 0 MP wich I don't need to see. I guess I'll research a little bit and see what I can find.

Hmm... Well, in my experience (which mostly includes Final Fantasy games, but also a few others), generally a character gets only one attack. Usually, a character's command list breaks down like this:

ATTACK
MAGIC
SPECIAL
ITEM

SPECIAL usually isn't called SPECIAL. It might have any of a number of different names. In Final Fantasy 6, for instance, every character had their own SPECIAL (for Cyan it was SwordTech, for Terra it was Morph, for Celes it was Runic, and so on), with abilities that might or might not require the use of magic points.

When you use ATTACK, your character walks out and hits the enemy with his or her weapon. You don't have a choice of many attacks; if you've got other types of attacks to use, they will be located under SPECIAL.

I'm guessing that's what RPG maker had in mind: Every character gets exactly one attack. Any other attacks need to be 0-cost "magic spells".

*Shrugs* If I were you, I wouldn't lose any sleep over it. No one's really going to care if Mr. Fujisawa's Fist of Justice technique is found under the Magic menu as a 0-cost spell. They'll just be happy it's there. ;D
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 24, 2004, 09:36:32 pm
Alright then here There will be

ATTACK (weapon)
POWER(Shayla basic fire power/fujisawa punch)
MAGIC(Shayla kick ass hurt everyone biotch attack/Fujisawa kick ass hurt everyone attack)
DEFEND(... obviously you know what it means)
ITEM(...)
RUN

Sound good? See the power is a menu identicle to magic... it will just have a ttacks that dont take any MP
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: dooky on March 25, 2004, 07:09:07 am
Quote
Actually, if someone made the sprites (the official tech name for the little on-screen graphics of characters and objects, FYI) I might be willing to try to whip you up the engine just arbitrarily.


Just a few things I whipped up in Paintshop last night...
(http://darthbirdie.com/dooky/images/nanami1a.gif)(http://darthbirdie.com/dooky/images/nanami1b.gif)(http://darthbirdie.com/dooky/images/shayla1a.gif)(http://darthbirdie.com/dooky/images/shayla1b.gif)
Wow, it's been so long since I've done anything El-Hazard related...

The smaller ones correspond roughly to Pocket Fighter scale, I think. I used a new method to colour them, creating a semi-transpartent layer over a pencil drawing then painting over the top. Then I reduced it to 256 colours and shrank it down. I'm quite pleased with Nanami, although Shayla might need a bit of work...

I don't mean to attract attention away from the RPG project, but since I'm considering working away on these sprites in the background for a bit, does anyone have any more suggestions?

dooky
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 25, 2004, 09:48:10 am
I think they look neat! I enjoy em. They look a lot better than mine but your also working on a much larger scale. I don't think your shayla looks that bad either. I was more curious on the fact that, that is 256 color. It seems like you have a lot of color and the colors I tried to use and what not just didnt work out that nicely. Other than my own curiousity... Excellent... I dont mind that you are posting in my RPG thing either. It is all good.

Oh arent the thing on Shayla's shoulders like a silvery blue color? Maybe not...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: dooky on March 25, 2004, 10:58:27 am
Quote
I was more curious on the fact that, that is 256 color. It seems like you have a lot of color and the colors I tried to use and what not just didnt work out that nicely. ...


There are different methods of reducing the colours, at least in Paint Shop: I think it's something like Windows safe, Optimised Octree and Median Cut. I use the last two (Windows safe gives you horrible results), but I'm not sure which is the 'correct' method to use for this sort of thing. I think both of them probably only use about 20 colours in total, actually.

Quote
Oh arent the thing on Shayla's shoulders like a silvery blue color? Maybe not...


Could be: I'm using the OVA1 outfit though. I think they might light up blue when she powers up... Meh, I've not watched any El-Hazard for months ^_^ Incidentally, your sprites look nice too... I guess you have to build them up pixel by pixel, right?
Anyway, thanks for your comments. Maybe I'll try to do another character tonight.

dooky
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 25, 2004, 10:52:05 pm
Yeah for my sprites do I have to do one pixel by one pixel. Its quite difficult, yet fun. Although I've been pretty busy with school work and havent been able to work on it lately. Ill probably work on it a lot tommarow and other times over the weekend. Anyways I'm tired. Good Night.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Andrusi on March 27, 2004, 03:10:55 pm
Quote
Yeah for my sprites do I have to do one pixel by one pixel. Its quite difficult, yet fun.

Welcome to spriting.  ;D
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 27, 2004, 05:40:17 pm
... i need help. I can't seem to make any building that looks similar... I just need some suggestions what I should try doing or something. This RPG just keeps on getting harder and harder!
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Saucer on March 27, 2004, 11:23:56 pm
Quote

I did what i could to my Ifurita this morning and this is what she looks like.

(http://www.causearuckus.net/compuville/EHRPG/ifdown.png)

Yes, that's very good. And, very cute! ^.^ Needless to say, OVA Iffy is my favorite chara.

Quote

A bit OT, but something I always thought would be great is an El-Hazard fighting game. Not exactly in the SFII sense, more in the Pocket Fighter way of things. (If you don't know PF, it's basically a chibi croosver of SFII and Darkstalkers, with bizarre comedy attacks and transformations) Somebody's already making an Azumanga equivalent of PF, and I've always wondered what an El-Hazard version would be like.

Oh really now? Speaking of, reminds me of this Azumanga Daioh/Ikkitousen crossover pic:

http://home.earthlink.net/~saucer/ikkitousen-daioh.png

^_^ There have been rumors circulating on and off for awhile now, about a Capcom vs AIC fighter. Any sort of El-Hazard related fighter would rule and rule!
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 28, 2004, 08:36:04 am
Alright everybody... here (for you) is the ifurita sprite. Although it doesnt look the greatest. I tried for quite some time to make it look good and for it to fit into the game properly.

(http://www.causearuckus.net/compuville/EHRPG/iffyall.png)

Hummm... I still got to make quite a few. I'm going to list off the main ones i need so i can remember :-D...

Diva, Londs, Dr, Rune, Afura, Alielle, the boy the girl and the main guy of the Phantom Tribe and human sprites of the same people (besides the kid i think), Makoto Female/Fatora, a few bugrom Groucho being one, old guy with same ability as makoto in ova2, that demon goddess. I'm thinking thats mostly the main characters... If not give me some more names. other than that I have to make a bunch of towns folk and school folk. So slowly its getting there.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 28, 2004, 10:05:28 am
(http://www.causearuckus.net/compuville/EHRPG/uglyhome.png)

I tell yah i can not make a building look like a building... (that is sapposed to be a school) depressing isnt it?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Tim needs time to work it out on March 28, 2004, 11:27:58 am
I think your main problem is that Shinonome school does not have a tiled roof.  Its tops are relatively flat, except for a few of the rooftop equipment.

http://www.el-hazardonline-dl2.net/screenshots/images_1/161.jpg

Note how the rooftop looks.

http://www.el-hazardonline-dl2.net/screenshots/images_1/052.jpg

The dormatories seem to have the slanted rooftop, but that's about it.

http://www.el-hazardonline-dl2.net/screenshots/images_1/010.jpg

This is the front door.  Notice how they are relatively large.

You may want to work on a closer perspective than you are currently working on.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 28, 2004, 05:06:09 pm
I thought sprites were a pain.. trying to work with this picture things is even more of a pain in the butt... :-/ I'll try to work on this again...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 31, 2004, 09:16:29 pm
Well ok. I'll try to make the building look like the building somewhat (colors and windows) but I don't believe I'm going to layout this identicle to what the OVA looks like. That would just be to hard. The dormotories, co-ed or singles gender?

Do you think its alright that I kind of just have the school just look like some sort of school campus and not the actual one?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Tim needs time to work it out on March 31, 2004, 09:23:35 pm
Personally, I would not mind.

Shinonome High was shown for only about 15 minutes in the OVA and then it was gone.  Just get as close as possible.  Besides, there is no known "blueprint" of the campus.

About the dorms, I know that Edinboro University had Male and Female dormatories and 1 Co-ed dormatory, that's it.  So, perhaps one dorm would be Co-ed, and the rest would be single gender.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on March 31, 2004, 09:54:02 pm
so what??? there's more than one dorm?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Kathy Guinea on March 31, 2004, 10:16:02 pm
Quote
About the dorms, I know that Edinboro University had Male and Female dormatories and 1 Co-ed dormatory, that's it.  So, perhaps one dorm would be Co-ed, and the rest would be single gender.


Err... I think What Tim's trying to say was Edinboro University (where I went) had co-ed dorms. We USED to have an all girls dorm, but that changed. Now all they have are all girls and all guys FLOORS. You can also choose to live on a mixed girl+guy floor. Though I am certain that you will be given a same gender roommate ^_~

As far as wether or not Shinonome High had co-ed dorms, or even more than ONE dorm, I don't know and I'm not sure if it's made clear in the OVA.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 01, 2004, 12:27:38 am
Well, no, it's not really.  Shinonome serves very little purpose except that it's where the characters start.  I mean, you mentioned it before, Jojo.  You have maybe Makoto walking around talking to a bunch of kids who are standing around looking at the hole.  It's kind of a classic way to start an RPG.  Talk to enough people or maybe a certain one and that triggers Fujisawa walking in to tell everyone to head back to class.  :P

The next main event is Jinnai doing his newscast, which is pretty much all a cinematic event.

I mean, really, the only thing you'd even maybe have to design is the front of the school itself, and that's only for the brief moment where Jinnai's chasing Makoto around.  Then when time freezes, Makoto goes back in the school and, for the most part, the rest of it is completely worthless to even think about.  Just focus on making an overhead of the cracked up stairway and and overhead of the pit where Jinnai does his newscast.  That shouldn't be too hard.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 01, 2004, 06:45:18 am
(http://www.causearuckus.net/compuville/EHRPG/class.png)

there so far is inside the school.... what should i do about doors? and how bad do you think the school's insides looks?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Spanner on April 01, 2004, 08:58:15 am
Quote


Err... I think What Tim's trying to say was Edinboro University (where I went) had co-ed dorms. We USED to have an all girls dorm, but that changed. Now all they have are all girls and all guys FLOORS. You can also choose to live on a mixed girl+guy floor. Though I am certain that you will be given a same gender roommate ^_~

As far as wether or not Shinonome High had co-ed dorms, or even more than ONE dorm, I don't know and I'm not sure if it's made clear in the OVA.

I would guess that the school has no dorms at all. It's never implied that it's anything more fancy than a public school, after all, and as far as I know, even in Japan it's not common for public schools to have dormatories.

More telling, though, is the fact that only Mr. Fujisawa, Nanami, Makoto, and Jinnai were sent to El-Hazard, even though Jinnai was outside of the building when Ifurita worked her interdimensional portalage. If there were other students on-campus at the time, why didn't they get transported to El-Hazard?

BTW, the floor layout you came up with looks pretty good. I'd suggest adding some desks, but I'm not sure how difficult that is to do...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 01, 2004, 10:17:12 am
Shinanomi is not a public school... I believe it would have to be a private if they all wear uniforms.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: dooky on April 01, 2004, 11:19:24 am
Nah... lots of public high schools have uniforms- the schools in Azumanga and Sailor Stars, to name but two.

dooky, suddenly devoid of webspace and unable to contact webmistress.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: theravenisdead on April 01, 2004, 11:41:10 am
Most schools in Japan enforce uniforms as mandatory. Its almost a trademark  ;D
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: stanky105 on April 01, 2004, 02:33:39 pm
Jojo, sorry if I missed this, which RPG maker are you using? It looks remarkably similar to one I was using back in my high school days, I actually think it may be the same. I have forgotten the name of it, the comp it was on has since gone to a better place.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 02, 2004, 06:19:08 am
I'm using RPG Maker 2003 buddy. Someday i wish ill be able to make my own generator... but not till sometime soon in the future.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: stanky105 on April 02, 2004, 10:17:51 am
Oooh yeah, turns out the one I used was an old predecessor of it, RPG maker 95. Looks like it has come a long ways since then, 2003 looks sweet.... doesn't look like its free though.  :-/
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 02, 2004, 06:06:49 pm
In an RPG, you dont see the right or left side of walls do you? just the front and top?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Wayne on April 02, 2004, 06:15:45 pm
That depends. In a basic 2D view, you'll basically be showing cutouts of the area you're in-- so no, you'd only be looking down on the walls and seeing the "top." If you were using a 3D environment (or a 2D 3-quarters overhead, like the Baldur's Gate games) you'd have to use realistic settings. Having never used RPG Maker I couldn't tell you exactly which. *chuckles*

Ah... I haven't done any spritework since an old DOS copy of Mah-Jongg allowed a user to customize his own tiles, but I might be able to help with a few you haven't drawn yet. If I ever have time I'll try to chip in-- just don't count on it, heh.  :-/

And good job on what you've done so far. :] I'd probably have given up already!
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 02, 2004, 06:59:36 pm
well ok mine the ones i did... i'm thinking make it so that the back walls are equal to the other walls i have instead of how they look and the side walls equal to what they are but just be able to see the right side and no left and there will be that bar thing on the left... eh?

ooh and that Mahh-jong game you had... did that ahve teh tile set called Wenches with all the naked girls (curious if we are playing the same one) because i remember back in teh day of a mahhjong you could do the tilesets.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 02, 2004, 08:07:27 pm
(http://www.causearuckus.net/compuville/EHRPG/class2.png)

how does that class room look now ?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 02, 2004, 08:09:20 pm
I could live with this.  :P
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 02, 2004, 08:11:45 pm
Ok... you could live with it... but its not to good? or what are you trying to say.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 02, 2004, 08:32:27 pm
can i somehow get the BGM from EHPC?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: anubimon on April 03, 2004, 10:53:50 am
Quote
can i somehow get the BGM from EHPC?

I'm pretty sure there are programs that let you rip music from games. I know there are some to do so from PS games. Try digging around some.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 03, 2004, 01:17:57 pm
well i just wanted ask here because people like rob got it...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Tim needs time to work it out on April 03, 2004, 01:20:15 pm
Absolutely, but Bob is currently at work.  When he gets home, he will make the decision.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 04, 2004, 12:57:42 pm
Quote
can i somehow get the BGM from EHPC?


Well, since the source I was working from was Saturn synth, I had no practical use for the music on the Saturn disc itself.  As such, I contracted out the work to another guy to make MIDI versions of recordings of the music.

Part of the deal would be that he'd get to put them up at VGMusic.com

http://www.vgmusic.com/music/console/sega/saturn/index-af.html

Go to "El-Hazard" and knock yourself out.  :P  (I get official credit for helping to bring "El-Hazard" to VGMusic.com, btw.   ^_^V )
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 05, 2004, 04:21:18 am
Ahh thanks much!
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 05, 2004, 05:09:12 am
Does anybody know either how to take a screen shot of a dvd while its playing? (because you can’t print screen) Also does anybody know how to make an .avi video clip from a dvd? This could be some help as I try to put some screenshots into the game. Thanks

Also... I’m having a problem with this, The stairs a shaped like a U shape.. it goes down a flight you turn then go down another flight. so what i decided to do was From upstairs have this be the top:
(http://www.causearuckus.net/compuville/EHRPG/stop.png)

this be the middle:

(http://www.causearuckus.net/compuville/EHRPG/smid.png)

but i cant figure out how to make this look correct:
(http://www.causearuckus.net/compuville/EHRPG/sbot.png)

So i need an idea on that cause its confusing and i cant figure it out.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 05, 2004, 11:34:34 am
Quote
Does anybody know either how to take a screen shot of a dvd while its playing? (because you can't print screen)


This entirely depends on the player software used.  The only one I know is PowerDVD, where you just press "c" or click the camera button in the toolbar and it copies the current frame to clipboard.  (From which you can paste into Paint and save and all that.)  The software you're using may or may not have the feature.


Quote
Also does anybody know how to make an .avi video clip from a dvd? This could be some help as I try to put some screenshots into the game. Thanks


Well, firstly there ARE a ton of screenshots available on the site, don't forget that.  ;)  But if you really need video for some particular reason... well, you have to rip your DVD.  And I can teach you to do that, if you want the trouble.  :P


Quote

but i cant figure out how to make this look correct:
(http://www.causearuckus.net/compuville/EHRPG/sbot.png)

So i need an idea on that cause its confusing and i cant figure it out.


I think they look great so far, but uh... lessee.  My two guesses are to just join the wall to the stairs going up just like you did in the middle image, since you can just assume that the stairs are going through the wall into a stairwell of some sort, or you use a fading-to-darkness version like you have going downward just ... going upward.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 05, 2004, 12:15:17 pm
I thought it woudl be kind of neat to incorporate some video clips into the game. but i still don't get the stair thing... if you could elaborate more that would be quite helpful.

what do you mean by lessee?
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: anubimon on April 06, 2004, 06:32:19 pm
Quote
Does anybody know either how to take a screen shot of a dvd while its playing? (because you can’t print screen) Also does anybody know how to make an .avi video clip from a dvd? This could be some help as I try to put some screenshots into the game. Thanks

What program do you use to play the DVD?

You can't make an avi clip directly from a DVD. You'd have to rip the episodes from the DVD onto your computer and then use a splitter.
If you know what clips you want to use and what episodes they are in, I might be able to help you there.
I also know where you can get a splitter, but there's only a  7 day trial, so don't get it until you're positive you know what clips you want. I'll get the link in a second.

Here (http://www.doeasier.org/splitter/) is the splitter. It's very easy to use.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 06, 2004, 07:30:53 pm
WOOT WOOT WOOT! I still can't figure out how to work the stairs, BUT I got my two metal DDR pads and now my little arcade machine is playable. Ahh this makes me so happy. I don't know why I must post it on here but, I felt the need to! So yay for me. Oh by the way Bob, I was still hoping you could explain , or anyone for that matter, about how to get these stairs to look a little better.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 06, 2004, 07:58:15 pm
Crudely illustrated:

(http://bobstuffs.no-ip.com/El-Hazard/temp/bob/sorta.gif)

A) "My two guesses are to just join the wall to the stairs going up just like you did in the middle image, since you can just assume that the stairs are going through the wall into a stairwell of some sort..."

B) "...or you use a fading-to-darkness version like you have going downward just ... going upward."


As for "lessee" --

Quote
I think they look great so far, but uh... lessee.


In my context, "lessee" is a slurred "let's see", generally meaning "let's take a look at this".
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 06, 2004, 08:22:59 pm
hrmm... nice drawings  ^_^V ... i think ill try to work on the fading one i think that one looks the best... but its going to once again make matters a little more difficult... well this whole next week is spring break and ill probably be working on this alot then.... so maybe if i get everything to goto like the first battle on el hazard, I'll make a little release for you all to see how it is going to be like. Anyways... gonna get some shut eye... later
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 19, 2004, 08:54:42 am
WELLLLL progress has be halted because I've been getting addicted to Final Fantasy IX... It's a bad thing. I got the opening scene working so that you'll talk to the kids and Fuji will come down and put the sign up so you can't go down. That took a great deal of time amazingly enough. The day I finish FFIX Maybe then ill be back here to work on the game. Lazyness is a horrible horrible HORRIBLE thing. If anyone wants to help by making me some more character sprites of just random people in school uniforms (male & female) it would be greatly appreciated because thats a lot of people i have to make. The templates have been shown in past posts on here. Although I doubt anyone will want to help, if you do it'd be nice. Thanks
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 19, 2004, 02:39:06 pm
You see, this is exactly why I try to stay off RPGs and MMORPGs.  The former takes takes a damn long time to complete and the latter takes a lot of time to move at snail speed to no goal.

Well, one thing to learn, Jojo -- it's hard to get help over the internet.  So if you halt, it'll probably stay halted for quite some time.   -_-
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Kathy Guinea on April 20, 2004, 03:11:16 am
Quote
You see, this is exactly why I try to stay off RPGs and MMORPGs.  The former takes takes a damn long time to complete and the latter takes a lot of time to move at snail speed to no goal.


Heh I agree :p As much as I like RPG's I'm at a point in my life where I need games that I can pick up and put down like an hour or 2 later feeling satisfied :p RPG's take too long to give me an amusing conclusion.

Now if they had a Chip n' Dale's MMORPG then I'd have to play it. "Once you're 31337 ... all the n00bs will fall to your feet."

http://www.askcorran.com/flash/chipndales.htm
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 20, 2004, 08:26:27 am
AHHHH!!! 15 hours and 53 MINUTES!!! and im only on disc 2 .... I HATE THIS!!!!!!!! But after I finish, I will be back to work on my own... damn final fantasy..
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Saucer on April 20, 2004, 09:17:47 pm
You see, it is for this reason that I stick mainly to fighting and shooting games. You pick up the controller and go "Chew wan' to play rough?! Hokay!!" And, you're done.

Chip n' Dale's MMORPG!!!!!  ;D
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 21, 2004, 03:44:53 am
I used to despise any sort of RPG like your Final Fantasy VII when I got so far but screwed something up earlier so I could not pass any further and I was also annoyed with teh sort of fighting style. I'm still not a big of the fighting style but the story line is excellent. I wen't over to my friends house and watched him play FF XI online and it was cool so then I decided to pop the FF IX disc in and try playing, and what would you know its awesome, but the bad part is, I think its going to end up like how El Hazard ended, it didn't end horrible but your going to want to see more, and your not going to be able too... Daffff, Oh well...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 21, 2004, 09:07:50 am
I know.  The only FF game I ever had patience to partially digest was FF7 because it had some very neat, intertwined storylines.  But... it's like my sister said, my preference is games I can put a couple hours into and then go away for a while knowing I've succeeded a lot (as opposed to spending two hours battling monsters to raise two levels.  ;) )

Amazingly I did once have the patience to play Dragon Warrior for the NES.  However, I think that game had a few loopholes where even a weakling could occasionally battle a too-strong monster and get major EXP for his level.  Always good times.

And the max level was 30 because the EXP counter would hit the end of a 2-byte number (65535).  Reminds me of Pole Position's 255 MPH (end of a single byte.)  Ah, those were the days...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Andrusi on April 21, 2004, 10:51:04 am
Quote
If anyone wants to help by making me some more character sprites of just random people in school uniforms (male & female) it would be greatly appreciated because thats a lot of people i have to make.

At this scale it'd probably be easier to just make one or two and then recolor them repeatedly.  Heck, you can even recolor Makoto, Jinnai, and Nanami if you have to, as long as they end up looking different from the real M/J/N.

'Tis a fairly standard RPG practice, for sprite-based RPGs at least.  With the uniforms they'll all end up looking the same anyway, so...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 21, 2004, 12:06:19 pm
recolor what??? all you have to recolor is their face and their hair..
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 21, 2004, 03:05:38 pm
Maybe even just their hair, perhaps expression.  But that's exactly what he's getting at.  :P
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Kathy Guinea on April 21, 2004, 04:00:13 pm
Quote
I know.  The only FF game I ever had patience to partially digest was FF7 because it had some very neat, intertwined storylines.  But... it's like my sister said, my preference is games I can put a couple hours into and then go away for a while knowing I've succeeded a lot (as opposed to spending two hours battling monsters to raise two levels.  ;) )


Yup yup ^^

I liked 7... I liked the plot and most of the characters... I want to play 7 over again some time... but everytime I think about doing it, I go..."Ohh.. but I gotta go through Midgar again... that beginning part is annoying..."

Quote
And the max level was 30 because the EXP counter would hit the end of a 2-byte number (65535).


Dragon Warrior was awesome. It was highly amusing. I liked how the king would get all whiny if you were on a really high level and he'd beg you to go defeat the Dragon Lord cos you're supposed to be able to defeat him on like level 18 or something ^^;

My all time favorite RPG is Chrono Trigger though. I think it's the only one I've played that was perfectly balanced. You always had exactly enough money and experience to progress the story line. You NEVER have to run around just defeating stuff for no reason. If you just beat the enemies as they come, you'll be fine. The only exception being the Black Omen which I used as a late game training ground... but even then... once you went through it the first time, it was easy to nail it 2 more times since most of the boss fights are gone.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 21, 2004, 08:45:47 pm
are you (kathy) brothers with Bobby?

I'm a hardcore fan of this FF: IX. This story line I think is excellente. The cutscenes also look fantastic! Of course its graphics still sucks being that it is a PSX game and not a spectacular PS2 game, but yeah. This game has been really enjoyable, I've been going for 24 hours and 34 minutes now before i quit tonight. I don't know, is playing this game for so that long of time in four days a band thing? I can't see it being good for my health. Not one bit.

YES!!! I've finally made it do DEMON GOD(ESS)

I haven't got around to playing Chrono Trigger yet. After beating IX i plan to move to VIII then play I, II, IV, Chrono, V, VI, then VII. Then hopefully after that (if i can ever get a hold of a ps2) X and X-2. There was never a III for the psx wich is kind of depressing, but I'm planning by the end of this year to complete the whole final fantasy series besides XI of course since it is a MMORPG and I lack a connection that would allow me to be able to play that without lagging everyone in the world down. Ugh... why, why must I live out in the boonies.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Kathy Guinea on April 22, 2004, 02:24:31 am
Quote
are you (kathy) brothers with Bobby?


Yes he is my brother ^^ But I live literally on the other side of the planet now.

Quote
I haven't got around to playing Chrono Trigger yet. After beating IX i plan to move to VIII then play I, II, IV, Chrono, V, VI, then VII. Then hopefully after that (if i can ever get a hold of a ps2) X and X-2.


... umm... I'd play VII before I'd play VIII >_< Now this is my personal opinion but I think most people I've talked to agree with me... FF VIII had a really bad plot. There were sooo many gaping holes in it. And there were many things about VIII that were just ANNOYING. Like the fact that you need to remember to try to draw guardian forces from bosses cos if you don't you'll never be able to get it... and like when you gotta beat all those scary little Tonberry's to get Tonberry king O_o;;;

VII has a much better story and cooler characters. Vincent is awesome and Barret and Cid crack me up. And there are few villans who pull off bad ass better than Sephiroth.

Heh and don't knock games cos the graphics are old ^_~ Megaman 3, 4 and 6 are still my favorite games EVER and they aren't much to look at, but have awesome amusement factors. Besides, it was all we had when I was growing up... and many Atari titles still rule. (Dig Dug and Food Fight anyone?)
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 22, 2004, 05:36:38 am
Well I have already played a great deal of FF VII but then screwed something up and it just pissed me off, this is why i choose for it to be last.

Oh and Megaman, Those games are sooo hard!!! Or maybe it's just i'm a bad gammer? Perhaps I am. Oh Well.

And I would be up for a game of dig dug. Sure it came out before my time but I still owned an atari and a copy of dig dug. That frogger and popeye my fav atari games. They were excellent.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Spanner on April 22, 2004, 08:04:11 am
Quote
... umm... I'd play VII before I'd play VIII >_< Now this is my personal opinion but I think most people I've talked to agree with me... FF VIII had a really bad plot. There were sooo many gaping holes in it. And there were many things about VIII that were just ANNOYING. Like the fact that you need to remember to try to draw guardian forces from bosses cos if you don't you'll never be able to get it... and like when you gotta beat all those scary little Tonberry's to get Tonberry king O_o;;;

I agree. Of all the Final Fantasy games I've played, VIII seemed the most lacking to me. It had some truly impressive cutscenes, and I loved the summon animations to the point where I didn't even care that you had to watch them over and over and over again without being able to skip or shorten them. Eden, in particular, is my all-time favorite summon (with Alexander a close second, but that one shows up in a lot of FF games).

The characters, though, were so... blah. They pretty much all had the same background, were close to the same age, and so on. Squall, in particular, was unlikable to me. I just couldn't reconcile the fact that everyone seemed to think he was this great leader, in spite of the fact that he pretty much seemed to hate everyone else only slightly less than he hated himself. :P

On a side note, if you wanna be technical, you DO get a second chance to Draw all of those guardian forces that you missed sucking out of bosses. At the end of the game, in the castle, each of the bosses there carries a Drawable GF if, and only if, you missed drawing that particular GF from its host boss earlier in the game.

Quote
VII has a much better story and cooler characters. Vincent is awesome and Barret and Cid crack me up. And there are few villans who pull off bad ass better than Sephiroth.

True dat! There's a reason that Sephy shows up in so many other Squaresoft products. And if you thought he was a badass in FFVII, you should check him out in Kingdom Hearts. Duuuuude...

I have to admit, though, that FFVI is my favorite of the Final Fantasy games, even more than FFVII. It's hard to pin down exactly why... I just enjoyed the characters more, and the plot seemed cooler, and Kefka was a clown, but he makes such an awesomely evil villain, and...

Quote
Heh and don't knock games cos the graphics are old ^_~ Megaman 3, 4 and 6 are still my favorite games EVER and they aren't much to look at, but have awesome amusement factors. Besides, it was all we had when I was growing up... and many Atari titles still rule. (Dig Dug and Food Fight anyone?)

Actually, one thing that I like about the Megaman games is that they still look shiny, even after all this time. Their art style was deliberately simple, with a lot of hard edges, so even contemporary MM games on high-end systems don't look all that different in style. Sure, you've got some extra shading, and the curves are smoother but all in all there's not a lot of difference.

Megaman 2 is still my all-time favorite Megaman game, followed by 5 and then 3. 1 was just too hard - though I have to admit that it gave me a greater sense of personal accomplishment to win through that game using only the regular blaster than any of the games that followed it. No Megaman boss yet has managed to top Elecman in terms of toughness!
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on April 22, 2004, 02:58:34 pm
Quote
1 was just too hard - though I have to admit that it gave me a greater sense of personal accomplishment to win through that game


Oh yes indeed.  And from a techie's eye, you can truly see how the engine developed.  It was quite primitive in MM1, and had strange quirks such as the fast fall to death that seemed to occur.  But probably the more interesting bug was the "pause" implemented that would reset invincibilty counts and make it possible to due multiple damage on a boss.  :P
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Tim needs time to work it out on April 22, 2004, 10:48:18 pm
Heh.

Considering this seems to have been off topic for a bit, but I don't mind it.  I have played too many games for my own good.

---

For instance, I just got finished with a two-day goof around with the three Mario Kart games.

The Original (1992) - I always remembered having trouble with this game, and now I know why...

Mario and Luigi are to blame!

They had those invincibilities they can just turn on and off as they pleased.  It was definitely an annoyance.  Otherwise, it was impressive for a 1992 game.

The N64 version (1996) - Despite the fact the game had updated graphics and bigger courses, I thought the challenge was a bit lacking.  The mistakes cost me more than the drivers.  It just seemed less fun because it seemed that sheer stupidity cost me the wins and not the CPU.

The Gamecube version (2003) - Now the Gamecube game was something.  This was actually a lot of fun... and it was rather hilarious (watching the rear character yell as they hung on to their dear life as they were flung into the air was great).  And the computer actually got challenging after 100cc.  At 150, the gloves come off, and it usually became a fight to keep first place.

In fact, one time, they hit me with a thunderbolt, forced me off the edge, then slammed me with a spiny shell just to spite me... and I still got first!

Another time, I think was hit four times with spiny shells.  I didn't get first in that race, but on this mode, it was a hell of a time keeping the higher place.

Retaliation usually came in a bomb form for me.  Throwing the Bob-bombs at the opponents and watching them fly in the air was gratifying.

---

On Final Fantasy, I really cannot say much about it.  I liked VII, but that was it.  I have tried to like them, I really have... but I kept turning off them.  I guess I just have a problem with the series... it just kept running together and the story was rather slow in advance (being FORCED to fighting monsters is not fun).

And MMORPGs are no fun for me either.  I tried those once, and I sort of backed off after a month.  I just can't stand the idea that I would have to spend two hours at the very least just to gain one little level.  It was insane, and too time consuming.

But Chrono Trigger was always good - it could be because  the game was based around a time traveling plot (and I always have been a sucker for these types of games).

And Mario and Luigi : Superstar Saga is the best RPG game I have played in a while.  It was fun and funny.  Period.

---

Simple games are almost always a blast.  Take a little idea and building a game.  Food Fight was always good for some fun (maybe it was just throwing the food around and watching it splat against the chef was good fun).

---

But I digress.  

To have:

- something funny and...
- with a decent plot and...
- good graphics to match and...
- not forcing the person to go into pointless battling for hours at a time...

...is the best way to go when making an RPG game.

So when the RPG for El-Hazard gets going again, remember that.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on April 23, 2004, 10:07:42 pm
You've already seen the graphics, they are sads yes but yet I think they are the best I can really do. :-/  I will try and work hard and put some sort of effert into this game, of course when I start it again.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on February 22, 2005, 06:47:51 pm
I don't think this is happaning, but causearuckus went down a long time ago and I was just wondering if this thing logged my jpg files or if anyoen had my sprites... cause they are long gone for me :'( and I want to start this project back up... stupid computer crashings.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on February 22, 2005, 08:17:58 pm
I unfortunately do doubt that anyone still has your images... but I sure hope you don't give up too easily!  I dunno if it helps ... did I give you the Saturn game's little map sprites the first time around?  They're not perfect, but they might help model out new ones.  I'm half tempted myself to try doing an El-Hazard RPG, inspired by watching my brother play a new overhead Zelda game (Minish Cap) recently... but I guess I don't want to get involved in too much at this time.  :P
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on February 22, 2005, 09:24:24 pm
 YES!!!! I can't believe it. I found an older version of my RPG but it still has Mokoto, Jinnai, Fujisawa, Shayla, Ifurita, Nanami, and Miz, but the game is a lot less completed than it was. Oh well. Atleast I found it. I would like to ask one favor, music is my life and that is the funest part about this game is choosing the music. I like one song from El-Hazard The Magnificent World 2 but I can't find it on any of the soundtracks. It is on the fourth/last episode of the magnificent. It is right when Ifurita is taking Mokoto into the funked up destructive device and while they are in it. I went through every song on the soundtracks that you have (or so I think) but I could not find that song. If anyone, you or anyone else that is nice, could help me find this one song. I would greatly appreciate it. It's kind of a good battle song for a boss or something.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on February 23, 2005, 09:45:55 am
I agree, but AFAIK it was never made into a soundtrack item.  :/
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on February 23, 2005, 05:29:58 pm
Dangit, are you sure it was never on any of the soundtracks? You said that you had like bootleg copies so, maybe on an Original it had it? Maybe not, but the song is excellent and I want to get a hold of it... Bleh...
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Jojo on February 28, 2005, 07:03:38 pm
Remember how much of a pain in the butt i found the walking sprites??? The fighting sprites are even harder! just because there is a million pictures for one person, ok maybe 12 but thats for one person and all of their moves... I almost have shayla's finished so when i get it done i'll post it.
Title: Re: My El-Hazard RPG [A VidGame, not a text RP]
Post by: Captain Southbird (EHOL Creator) on February 28, 2005, 09:36:06 pm
Quote
Dangit, are you sure it was never on any of the soundtracks? You said that you had like bootleg copies so, maybe on an Original it had it? Maybe not, but the song is excellent and I want to get a hold of it... Bleh...


Yes, most of them ARE bootlegs, but they're good bootlegs.  In fact, they're exactly identical to the real deal, except for the extra logo and non-PICA serial number.  No, I'm afraid some BGMs just never make it to soundtrack.  I do recommend going through everything available to you in a couple of the CDs in the 6 CD set, however.  That has quite a few excellent BGMs that are very game-worthy.