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Messages - Spanner

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496
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 12, 2003, 09:48:24 am »
Demi-Mod... *Chuckles*

Certainly, any player is free to play a member of Roshtarian royalty, if they like. Also, any player may play a Demon God, yourself included. The only caveat is that anyone who plays a character with a lot of power needs to have restrictions placed on them to somehow limit that power, so that they don't constantly overwhelm the other players.

If you wish to be a mover and shaker in the Roshtarian heirarchy, that's fine. This still leaves you with a lot of options - you can be the stay-at-home type like Rune Venus, who gives orders that potentially shake the foundations of the world and then spends her lonely nights angsting on the balcony, or you can be the adventurous type like TV Rune Venus or Fatora, who like to stretch their legs every now and then, much to the consternation of their various guardians.

From your suggestion, it sounds as though you're a little more interested in the stay-at-home sort, who has a lot of power and a greater hand in directing the overall picture. That's fine, though I'd request that you verify any major changes (like, say, carving your name onto the moon with the Eye of God just for the heck of it) through Fujisawa any myself.

Also, if you decide to be Roshtarian royalty, you may want to put some thought into your lineage. Presumably, you'd be a granddaughter/grandson of Rune Venus (Fatora isn't too likely to have kids, after all ^_^;;). Who'd Rune marry? Who'd her kids marry? If your character is female, and able to control the Eye of God, does she have a sister that she pairs up with for the task? Or, perhaps, does she work with her mother, or even grandmother?

This, actually, is a concern for all players who wish to play characters related to original series characters. Be sure to have some idea about your family line. Look to Executor's post for an excellent example of this - he intends to play Shayla-Shayla's grandson, but has also developed a history for him that includes a sister, who happens to be the Great Priestess of Fire, and also a pair of lost parents. Executor, you might want to put some thought into how Shayla eventually got over Makoto, and who she eventually had children with, but you don't need to give us the details unless they become important to the story.

497
El-Hazard Online RPG / Re: Post Character Specs!
« on: June 12, 2003, 08:02:17 am »
There's one additional spec that you should be sure to add, if you're a traveller from Earth. A very important one: Your special ability. All travellers from Earth gain a special power when they travel to El-Hazard, like Fujisawa's super strength, or Makoto's ability to "interface" with ancient El-Hazard technology. It's important that we know the abilities you're getting ahead of time, so that we can decide whether the ability will be allowed or not.

If you'd like to keep your special ability a secret from the other players for some reason, feel free to contact either Fujisawa or I by private mail, and we'll discuss it out of sight of the rest of the list. ^_^

498
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 11, 2003, 11:04:08 pm »
Well, there's still a little more setup left to do, I'm afraid. There are several people who still need to design characters. (Erm, like me... *cough* :P) Also, it's not quite a done deal yet, that we will be setting the game two generations into the future - people still have 'til Friday to vote.

Plus, I'm gonna be busy all Father's Day weekend. On account of it being Father's Day weekend. ;D I'm sure some others will be busy, too.

Perhaps we should start a deadline, some day by which everyone needs to have their characters done? We can start the game then. How about next Wednesday? Next Wednesday, we'll start the game. Fujisawa and I will work out an introductory post sometime between Friday and then, and start the thread on Wednesday.

*Looks to the left side of the screen* Woohoo! Mod stars! I am l33t!!!

499
El-Hazard Online / How were you hooked?
« on: June 11, 2003, 10:34:10 am »
Quote
To this day, I still can't really figure out what drew me to it... the cover art was not particularly inspiring (anyone who wants to see what the VHS covers looked like back then, I'll be scanning and donating them to Rob, hopefully by next week ^_^), and the blurb describing it made it sound pretty generic ("High school students are transported to another dimension... gain strange new powers... save the day..." Gee, where have we heard that before?). Still, I picked up the first volume of OAV1, and was instantly hooked!


I wrote this in the "age" topic in the "Not El-Hazard Online" forum. So, the answer to how I got hooked, was I pretty much picked up El-Hazard on a whim, even though there was nothing about it that should have attracted me. (Well, I did think that the girl on the cover of volume one - Nanami - was cute... Maybe that was it. ^_^) I'm sure glad I did, though.

So, how about the rest of you? How did you learn about El-Hazard? What led you to try it out? Or, in the case of some of our members, what led you to hang around in El-Hazard forums even though you haven't actually seen the show? ;D

500
Non-El-Hazard Topical Discussions / Re: age
« on: June 11, 2003, 10:28:16 am »
Well, this topic has been silent a week, but I figured I might as well post here anyway.

I'm 27, but I won't be for much longer. My birthday's on the 21st of June. The longest birthday of the year! ^_^V

As Rob pointed out towards the start of this topic, I got into El-Hazard in college, though it was already a few years old by then.

To this day, I still can't really figure out what drew me to it... the cover art was not particularly inspiring (anyone who wants to see what the VHS covers looked like back then, I'll be scanning and donating them to Rob, hopefully by next week ^_^), and the blurb describing it made it sound pretty generic ("High school students are transported to another dimension... gain strange new powers... save the day..." Gee, where have we heard that before?). Still, I picked up the first volume of OAV1, and was instantly hooked!

Actually, I'm kinda curious - how did all of you get interested in El-Hazard? Wait - don't answer here. I'll go make a topic for it in the "El-Hazard Online" forum. ^_^

501
There. I have now finished reading ALL of the archived posts in both the El-Hazard Online forum and the Not El-Hazard Online forum.

This puts me in the rather interesting position of knowing a whole lot more about all of you than you know about me!

I think Katsuhiko Jinnai said it best, when he said:

HAhahAHhaHAhAHahAHAhaHAhaHAHAHaHAhahAhAHAhahaHAHahahAHAHahAHha!!!

502
There. I have now finished reading ALL of the archived posts in both the El-Hazard Online forum and the Not El-Hazard Online forum.

This puts me in the rather interesting position of knowing a whole lot more about all of you than you know about me!

I think Katsuhiko Jinnai said it best, when he said:

HAhahAHhaHAhAHahAHAhaHAhaHAHAHaHAhahAhAHAhahaHAHahahAHAHahAHha!!!

503
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 10, 2003, 08:49:19 am »
Ah, Jewel_of_Roshtaria! It's good to see you back, since all this started with you.  :D

Yes, there will need to be pretty severe restrictions placed on any Demon Gods that get added to the storyline, either as player characters, or as "possessions" of player characters. We will deal with these, and any other powerful ancient El-Hazard artifacts, on a case-by-case basis.

As for allowing you to be Granny Fatora - well, technically it's against the rules, if we go by the current popular vote. However, if no one minds, then I certainly don't think it would be a problem to give you honorary control over that particular non-player character.

You might want to consider making a player character to play, as well.

Oh, another thing I forgot to mention; for those people playing travellers from Earth, keep in mind that your character doesn't necessarily have to be from present-day Japan. The Eye can send people through both space and time, so feel free to design a character from any era or location you desire. Want to play a fourteenth century English knight? No problem. An astronaut from the future? We might need to discuss what technological advances you're allowed, but certainly! A member of the Spanish Inquisition? Could be cool - after all, NO ONE expects the Spanish Inquisition!  ;D

Language will not be a problem. Why? Well, it's complex. You see, because of the [technobabble] and the [technobabble], the newcomer's mind is [technobabble], thus attuning them to the general language of the human population of El-Hazard! So, whether you're from France, Zimbabwe, or Outer Mongolia, you all speak the same language when you get to El-Hazard. Now, isn't that just too convenient?  ;D

504
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 09, 2003, 09:45:42 pm »
ATTENTION


Okay, Fujisawa4654 and I did some brainstorming last night, and came up with some background for the game which should help you in your character creation.

First, the game takes place in the future of El-Hazard. How far into the future, we haven't decided yet. (More on that at the end of this message.) There are many factions in El-Hazard - the Alliance, the Bugrom, the Phantom Tribe, and any other factions players want to come up with (like, say, the Popular People's Front of Gennan, or something - if you have ideas, suggest them, and we can consider them). However, the world is currently in an unsteady peace, with no faction currently moving against any other.

Then, something happened with the Eye of God. No one is certain why, or how, but it punched several holes through the dimensional wall, and drew a number of humans through from Earth. New people, with new ideas, and new abilities to be used. Could these newcomers be the catalyst that plunges El-Hazard once more into chaos? Or will they be the salve that finally heals the ancient grudges that keep El-Hazard in turmoil?

Player Characters: You may choose to be either from Earth, drawn into the world of El-Hazard by the Eye of God, or you may choose to be from El-Hazard. This pretty much means that you're limited to being either human, Bugrom, or Phantom Tribe. If you wish to be something other than this we can discuss this. But to keep things tidy, those are the rules for now.

If you are from Earth, you may choose a special power to give to your character. This can be... well... pretty much anything you can think of! But be reasonable. If you give your character a very powerful power, make sure it has some kind of very powerful drawback, as well. Fujisawa and I will step in if we (or other players) feel that a power is out-of-bounds, or its drawback is too minor.

If you're from El-Hazard, you can give your character pretty much any background you like. Again, within reason. If you have a special power (other than Phantom Tribe illusions for PT players, or Bugrom strength for Bugrom players) you should have a good explanation as to why you have it (i.e., Priestess training, or found a piece of ancient El-Hazard technology, or whatever else).

Now, the bit I alluded to at the beginning... We thought it would be a good idea to ask the other players just HOW FAR into the future we should put the game. So, here's another vote!

The game should take place:

a. 0 generations after OAV1. That is, less than ten years have passed since Makoto rescued Ifurita. The series regulars are still their prime, for the most part, and ready for adventure. They may have children, but those children are quite young. Players may not play the children of series regulars; the children are just too young. Great Priestess and other exclusive job titles may be available, but only if something tragic has happened to the previous holders of the positions.

b. 1 generation after OAV1. The series regulars are getting older, and they've passed on the reins of adventure to their children, who are in their teens and twenties. This isn't to say that the series regulars aren't up to a bit of swashbuckling, if the occasion demands it, but their kids would probably be embarrassed to have them around. Players may choose to play the children of series regulars, if they like. Great Priestess and other exclusive job titles may be available.

c. 2-3 generations after OAV1. The series regulars are getting pretty old. They're retired, and even their children are starting to show their age. Their grandkids are the heroes, now, but the old folks are still around to provide advice and comic relief when necessary (Granny Fatora, the Spry and Incorrigable Dirty Old Woman, anyone? ^_^;; ). Players may play the children of series regulars, if they choose, but would probably be better off playing the grand- or great-grandchildren. Great Priestess and other exclusive job titles are readily available.

d. More than 3 generations after OAV1. The series regulars are mostly deceased. Their descendants continue on, ready to create new legends and new adventures. Players may play the decendants of series regulars, if they choose. Great Priestess and other exclusive job titles are readily available.

My vote here is for c. Everyone else? It's important to decide fairly quickly, so that people who want to play children or decendents of series regulars will know whether they can or not. Let's set a deadline at midnight Friday. We'll count up the votes we have by then, and go with that. (We'll cut the vote short sooner, if all currently registered players vote before then.)




Granny Fatora: *Leers* Well, ain't you a sweet young thang!

Shayla Jr. Jr.: *Repulsed* Get offa me, you old hag!

Granny Fatora: *Cackles* C'mon, now, darlin'! You wouldn't deny an old woman on her last legs a li'l bit of fun, now wouldja? *Grope, grope*

Shayla Jr. Jr.: *Shrieks* Somebody help me get this old pervert offa me! HELP!!!

I've always thought Fatora resembled a young, female Happosai... Just wait 'til she gets old! Bwahahaha!!!

505
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 09, 2003, 11:00:33 am »
I apologize for neglecting this thread. Over the weekend, I binged on "The Legend of Zelda: The Wind Waker", and hardly checked this list at all. (On the plus side, I did win the game. ^_^V)

Ground Rules> Fujisawa4654, I would be happy to discuss the rules to this game with you. Unfortunately, I barely ever turn on my AIM, so it would help if you could let me know what times of day you're online (and what time zone you're in, of course). I can make an effort to check at around those times.

Rosh's problems> It's a shame that jewel_of_roshtaria is having trouble posting. Since she started the whole thing, she certainly deserves a say in it. Looking back at her first post, she called dibs on Fatora. Given the way the game currently seems to be developing, that could be problematic. ^_^;;

Character Pictures> Oh, my... I really don't think you guys want to be exposed to my artistic skills. They're not exactly l33t.  :P I don't suppose we have someone playing who CAN draw, and who would be willing to draw character sketches for the other, more handicapped players?

Former Necromancers> Panicpaladin, I found myself a little worried by your character bio, with what you put under "Previous Occupation". So, I'll use that excuse to launch into a long, rambling lecture that I hope will be useful to people creating characters for this game. ^_^

With a game like this, it's best to design characters that fit well within the constraints defined by the original series. If no limits are placed, then you end up with a hodgepodge of characters that few can really relate to other than the player that created them:

(Humorous example: )
Player one: I'm going to be a nineteen-year-old female cyborg ninja Digimon trainer!

Player two: I'm going to be a nympho lesbian catgirl who drives a bigass tank!

Player three: I'm going to be the Great Priestess of Wood, who's actually a crossdressing male Jedi warrior!

Mod: *Rubs forehead painfully* Uh... okay... So who wants to go first?

Player one: Well... I don't much like Star Wars... Lesbian catgirls are cool, though! Wanna cyber, player two?

Player two: Forget it! Digimon sucks.

Player one: Oh, well, I'll just go off and ramble along in my own story until I get bored and quit.

Mod: ...Right. Player two?

Player two: I'll start my own story, too, and anyone who wants to join can!

Player three: Hey, I'll bring in my character, and your lesbian catgirl can hit on him! That could be funny!

Player two: Nah, I'm actually waiting for another player with a cute female character to join my thread, so that the two of us can spin off a long, fluffy romance with no real relationship to the rest of the game, and interesting to no one other than us. I'm not interested in romantic action/adventure comedy.

Mod: *Urge to kill rising* You do realize you're playing an El-Hazard RPG, right? A world pretty much based on romantic action/adventure comedy?

Player three: Suit yourself. I'm not joining Player one's thread, though. Digimon sucks!

Player one: Digimon does NOT suck! And I don't need anyone else, anyway.

Player three: Anyway, looks like I'll be starting my own story, too.

Mod: This bodes ill...

*One week later the players all got sick of playing with only themselves, and quit.*

(End humorous example)
That was, of course, an exaggerated case (not TOO exaggerated, though - given no limits, players often put together characters that are a chaotic mishmash of whatever it is that they consider cool at a given moment), but it helps to illustrate a main point: All of us who are playing this game are El-Hazard fans, to some extent. But we aren't necessarily all Digimon/Star Wars/Furry/whatever else fans, and introducing those elements has the potential to throw a game into confusion.

As El-Hazard fans, we know certain things about the Earth from the series, and about El-Hazard from the series. Earth seemed to be a pretty ordinary place. While the show didn't spend much time there, there was no sign of magic, or aliens, or supernatural creatures, or any other sorts of weirdness. It was a very ordinary Earth. In fact, that was the whole point of it - an ordinary place for Makoto and the others to travel to an extraordinary place from. So, if your character is from Earth, he or she would be best off not being TOO out-of-the-ordinary. Being a crack assassin, or a secret agent, or a top-rated martial artist isn't out-of-the-question, but being a Necromancer or other magic-user is sketchy.

El-Hazard is a little more open. Depending on how you interpreted the series, there may be magic there, or at the very least, technology so advanced as to be indestinguishable from magic. Aliens exist, in the form of beings brought in from other dimensions, so a lot of leeway exists there. Again, though, we'll want to keep that within reason, simply to ensure that players will be able to related to other players' characters. While it might be feasable to use the Eye of God to beam in a C'tarl C'tarl from the Outlaw Star universe, is it really a good idea?

Panicpaladin, while I used you as an example, yours was a mild case. I doubt there's anyone here who doesn't know what a necromancer is, and there's numerous possible backgrounds that you could give as an excuse as to how your character came to have that history. Perhaps your character is not from Earth, but is, instead, from another dimension where necromancy is possible. Perhaps your character gained necromancy as his special ability when he came to El-Hazard from Earth, and worked as a necromancer for a while before the game began. Unlike many of the traits mentioned in my example above, necromancy could fit fairly well with the "feel" of El-Hazard, if used properly. (I'll bet the Shadow Tribe would be particularly fond of such tactics...)

Once I have a chance to meet with Fujisawa5654, we'll put together a few rules to help limit character creation a bit. In the meantime, everyone, as you all consider ideas for your characters, try to imagine whether the character you come up with could easily walk onto the set of El-Hazard and not seem tremendously out-of-place. That's the best guideline to follow.

506
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 06, 2003, 05:25:28 pm »
Quote
*cough cough* Yes. I did have to be different. but how come I only seem to count as a 0.5 vote and not a one? No one ever counts me properly.

You got a whole vote. You just chose to divide it up into two categories. Since you voted for both b. and c., 0.5 got added to each. So, before you voted, b. was at 0, and c. was at 4. Afterwards, b. was at 0.5, and c. was at 4.5. You see?  ;D

507
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 06, 2003, 12:17:17 am »
Quote
I might be interesting in being the MOD, I'm a huge El-Hazard.. maybe. However, I have pretty sharp with my knowledge on this world. So in which case, I have to poin tout a few things I might set up. (Just in case   ;))


Ah, it's great to see your enthusiasm, Fujisawa4654. Enthusiasm is what allows a game like this to live. In fact, I'd like to see a little more - so far we only have six confirmed players: executor82, panicpaladin, Shade,  larewen_evenstar, Fujisawa4654, and myself. No one else has voted on the game setup, yet. (Actually, you haven't either, Fuj, but I think I've got your votes figured out from your post - looks like you're an 1. a 2. c 3. c)

Now, in regards to your setup idea, I like it. It's creative, and it's definitely a good step forward in preparing for this game. However, it needs some modification. Right now, it's quite restrictive. For one thing, not everyone is going to want to be a crashed ship pilot. (I know I don't.) I'm sure there will be some players who would prefer to be Phantom Tribesman, or Priestesses (assuming that the Priestesses we know are retired), or ancient El-Hazardians revived from stasis, or who-knows-what else. And if we WERE all crashed ship pilots, the game could wind up being quite boring - it's much better to have a rich and diverse cast of player characters, than to have them all with such similar backgrounds.

Secondly, the Mod (whether it be you, or someone else) will not have total control over all the series characters. It's simply too big a job, trust me on this. Individual players can be trusted to treat series characters right when they need to control them for short periods of time, and only if they don't treat them right should the Mod step in.

In fact, if the Mod intends to play the game him or herself, he or she should be VERY light-handed, only stepping in to make corrections when absolutely necessary. A heavy handed Mod with tight control over the story is only necessary when the players lack imagination, or are belligerent, and I doubt that will be a problem in this case.

The background story for the game is something we must all agree on before playing; simply being the Mod doesn't mean you will solely decide how the story is going to begin. Your crashed dimensional spaceships idea is a good one, but for now it is just a suggestion for us all to keep in mind, whether you become Mod or not.

In short, while I DID say that the Mod is God here, he or she only has power as long as His or Her followers believe in Him or Her. ^_^

Oh, and I'm quite willing to be assistant Mod, if you need the help. In fact, I was going to volunteer to be Mod myself, if no one else volunteered...

Quote
For now I'll just try to do moderator type work on this post and try to facilitate any other needs you may have as this develops.


*Nods* Real life has priority, of course. If you wish to get your foot into the game, though, you can place your character into an isolated starting point. After all, if you're not interacting directly with other players, you won't be holding anyone back. ^_^ But that can wait until we get to the actual character-forming stage of the game.

I do have one request, though - I think that it wouldn't be a bad idea to have the game itself take place in a seperate forum at the same level as the "El-Hazard Online" and "Not El-Hazard Online" forums. When the time comes, would you be willing to add a new forum, and call it something like "El-Hazard Online RPG", or something? That way, we won't clutter up the "El-Hazard Online" forum with our RPG threads.




CURRENT VOTE TALLY

1.
5 votes for placing the game in the OAV continuity.

0 for all other choices.

2.
1 vote for placing the game in the past of El-Hazard

4 votes for placing the game in the future of El-Hazard.

0 for all other choices.

3.
0.5 votes for allowing players to play series characters as well as player-created characters.

4.5 votes for only allowing players to play player-created characters.

0 for all other choices.

(Just had to be difficult, didn't you, Lar?  ;D)




So far, the votes are rather overwhelmingly in favor of 1. a 2. c 3. c, but that could certainly change if we get more players. C'mon, people, sign up! It'll be fun! And you can always quit if you don't like it!

508
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 03, 2003, 03:45:13 pm »
A poll might be a good idea. I don't know how to set up a poll using this message board program (if it's even possible), so I'll just post a few of the more important questions here. Only answer them if you actually intend to play! That will give us a good count of the number of players we'll have. ^_^




1.The game should be set in:

a. OAV continuity El-Hazard. This includes OAV1, OAV2, and the Alternative World. If you want to truncate it to just OAV1, or something like that, select e. Other below.

b. Wanderers continuity El-Hazard. Yay, TV Ifurita! ^_^V

c. Manga continuity El-Hazard. Well, in its favor, a lot of the characters didn't receive a lot of development; that just might be an advantage when planning an RPG.

d. Alternate El-Hazard. If this one gets voted in, we'll need a whole new poll just to work out the particulars. ^_^

e. Other. This can include a rewrite of one of the series that's not different enough to count as an "Alternate" El-Hazard, or perhaps something completely different entirely.

MY SELECTION: a.

Though I'll admit I was sorely tempted by d.




2.Timewise, the game should be set in the

a. past. How far into the past will need to be determined. Have any of the original cast been born yet? Aside from Ifurita, of course. ^_^

b. present. The game will probably start not long after the end of the series.

c. future. The original cast is older, perhaps long dead. They may still have children or descendants running around, though.

d. N/A. If you selected Alternate El-Hazard above, then the actually time period may not even be important.

MY SELECTION: c.

I like the idea of romping around with the gang's descendants.




3.Should players be able to select series characters as the characters that they control?

a. Yes. In fact, ALL players should play series characters, and we should only allow player-created characters if we run out of worthwhile series characters.

b. Yes. However, a player may choose to play a player-created character instead, if they want.

c. No. All players should create their own, new characters. The series characters should be NPCs, and can be used by any player that needs them.

MY SELECTION: c.

a. is good, too, but I don't care much for b.




That's it for the major questions, I think. It would also be wise to choose a moderator for the game. This person could have any of a number of responsibilities, as we choose:

1. They could be responsible for resolving disputes between players. If a player oversteps his or her bounds, it's nice to have someone whose Word is Law in order to prevent things from degenerating into a squabble. Just about all RPG mods can, and should have this power.

2. They could be responsible for keeping the game moving, whether that be by encouraging a lagging plot thread to wrap things up, or injecting a bit of plot when the going gets slow.

3. They could be responsible for coming up with the storyline for the game. This is a big responsibility, much like being the Dungeon Master for a tabletop RPG. And it may not be necessary - there will probably be as many players apt at coming up with storylines of their own as there are players who prefer to follow along with other peoples' storylines.

These are the Judicial, Executive, and Legislative powers of the Mod. What, you were expecting checks and balances? Heck no - the Mod is God, here, and we're all mere monkeys dancing for his/her amusement! ^_^

My suggestion for whoever is chosen as the games Moderator to have category 1 powers, and perhaps category 2, as well. As for 3, I really do think we'll be able to maintain the game on our own.

509
El-Hazard Online RPG / Re: EHOL RPG???
« on: June 02, 2003, 10:16:15 pm »
Quote
Another possibility would be a complete alternate universe or something of the sort.... which would actually allow leeway for minor character changes.... hm...


True... But unless we make pretty significant changes to our alternate universe, it's problematic in that it doesn't allow for major character changes. For instance, if a player wants to be the Great Priestess of Wind, then they're stuck being Afura Mann. They might be a slightly different Afura Mann, but we'd have to change the world pretty significantly to make the Wind Priestess someone else.

But then, maybe it WOULD be interesting to make a radically different El-Hazard world, one with none of the characters from the original series (or said characters relegated to radically different roles), and leave it to the players to fill in the blanks with their own characters.

Hee hee - brainstorming this is almost as fun as actually playing it!  ;D

510
El-Hazard Online / Re: Just a humble n00b... ^_^
« on: June 02, 2003, 10:09:10 pm »
Quote
And Deva became surprisingly submissive, surprisingly quickly, for the queen of an alien empire.  She was serving Jinnai wine in OVA1, and tea in the Wanderers.  She didn't bat an eye when Jinnai spilled his tea, or when he held out his empty glass and demanded more from her.


Actually, in regards to the scene where Diva was serving Jinnai wine in OAV1, I got the distinct impression that she was deliberately trying to get him drunk. She had sort a predatory, seductive look to her, as though she were trying to worm her way into Jinnai's confidence. "Tell me more, Mr. Jinnai..." No mere waitress she!

The Wanderers version, though, definitely was behaving in a submissive role. Heck the teacher/student relationship was established between them pretty early on, so it's really not all that surprising - in spite of the fact that she's queen of an empire.

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